
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Most likely between $22.6M and $64M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $37.7M |
| Epic | $29.99 | 92% | #41 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.07 on Steam · Ukraine (−60%). Compare 16 prices in 15 markets →
Reviews
Themes across 2994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
EA版本能有这样的表现是非常不错了。我看见评论区吐槽很多的战斗系统,已近如此弱化的类魂战斗都受不了,那战斗难度更高,你们用来作比较的英灵神殿里那些Boss你们是怎么过的?(我没有贬低英灵神殿的意思,这两游戏我都喜欢,我玩英灵神殿的时间甚至更长)。说实话,这游戏最优秀的地方是建造系统,探索完地图,开始建造基地的时候,这游戏才能算开始。那些打完地区Boss就觉得游戏结束的人,你们错过了大部分的游戏内容。等游戏内容实装的更多,等到大船也可以自定义建造,我会更喜欢这游戏,最好能把优化也做好,我现在这配置玩着真的很吃力。最后,不要用那些更新了4年5年的游戏来直接对比,那些游戏刚出EA的时候是什么样的你还记得吗?
yes i love this game, but fighting mechanics need to be understood, its more of a dance then just tanking.
imagine 7 days to die paired with ac blackflag, the game is also beuatiful,granted its still in dev, but that doesnt stop it from being amazing i love it, 5*'s
Beautiful world. Addictive gameplay. I just wish it respected my time a little more. I genuinely enjoy WindRose. The world is beautiful, the sailing is relaxing, exploration is rewarding, and building your own harbor and settlement is incredibly satisfying. Standing on a tower you built while looking out over your ship at sunset is one of those moments that reminds you why survival games are so much fun. The game has a fantastic foundation. My biggest complaint isn't the difficulty—it's the amount of repetitive resource gathering. Cutting down a full-grown tree for only a handful of wood, mining rock after rock for a single stone, and constantly stopping your adventures to refill storage and gather basic materials slows the pace more than it adds challenge. Then there's the travel. Sailing to a distant island is exciting... until you die. Respawning far away and spending 20–30 minutes sailing back to recover your gear turns one mistake into a very long commute. I don't want the game to be easier. I want it to spend more time encouraging exploration and adventure instead of chores. Some optional gameplay settings would make a huge difference: 2x Resource Yield 2x Stack Sizes Players who enjoy the current experience could leave everything as-is, while others could tailor the game to fit the amount of time they have available. Despite those frustrations, I keep coming back because the core gameplay is genuinely enjoyable. Every time I finish expanding my dock, build another tower, or discover a new island, I'm reminded why I started playing in the first place. I just wish I spent more time being a pirate... and a little less time being a lumberjack. Highly recommended—especially if the developers continue improving the quality-of-life experience.
ahoy
Was für ein faszinierendes Open world spiel. Wie das ganze verpackt ist in der atmosphärischen Dichte. echt toll.
top game
Good, very good.
This is a very fun game.
game is alright, wouldn't recommend spending more than 20 on this game as of rn. wait till full release but for now wouldn't buy