
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Most likely between $22.6M and $64M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $37.7M |
| Epic | $29.99 | 92% | #41 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.07 on Steam · Ukraine (−60%). Compare 16 prices in 15 markets →
Reviews
Themes across 2994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu est très ok mais perte de temps, les dev ne souhaitaient pas ajouter plus de contenu, il ont mis +6 mois à pondre une feature qu'ils avaient dejà dev par le passé (l'ile Ashe), après ca fin de l'histoire merci pour votre argent le studio chinois disparaitra sans donner de nouvelles
The combat is dull, and excessively punishing. Every, and I do mean every, enemy is capable of two shotting you, if not flat out 1 shotting. This might not be an issue if there was any way to effectively predict when they will hit you. But there isn't. The enemies seem to consistently stagger every time you hit them, except if they just so happened to queue up an attack that makes them immune to being staggered. How can you tell the when they do that? You can't, their attack animations look identical up until its too late. So the most effective strategy is to simply walk away from the enemy and bait them into trying to hit, then when they miss, attack them back, and simply hope they don't immediately try to hit you with one their unstaggerable attacks before you can start running away from them again. The lack of consistent staggering might not be issue if blocking was useful. It isn't. You block two attacks before you drop your shield and stand still for 3 years while the enemy pounds away at you. It is only useful as a last measure from being hit. The only effective way to avoid damage is to run away. All of this mind you, in a game where you can only be hit by 2 attacks before you are downed. Now all of this, might not be an issue if the game didn't feel so insistent on making you pay for dying. There's practically no point to boarding whatsoever, because if you try to board you need to kill 5+ enemies, on a rinkydinky ship without enough room to run away, and the moment you die, you get sent back to you home base. At which point, your best option to continue, is to get on a tiny schooner, and sail for 10 to 15 minutes, just to get back to you ship and continue boarding. At which point every guy you just killed on their ship won't matter, and you'll need to restart the countdown. All because you simply got hit twice in quick succession by the enemy's ♥♥♥♥♥♥♥ AI. Oh and by the way, you can't fast travel during this because ship combat is still on going. No, you need to sail from you homebase, not the nearest fast travel location. Land combat, as opposed to boarding combat has the exact opposite problem. You can place a bed literally anywhere (except your ship). So 100% of the time, you best option is to simply place down a bed, then throw yourself at the enemy 100 times as if you're Russian infantry in the second world war. They chose this absolutely awful combat system, instead of literally just giving you a little bit of extra health.
Muito Gostei mais trabalho quase verdade forte missão. Massa Top 100%!
This game suddenly crash and reboot pc out of no where!
F*ck Richards, f**k whoever designed that stupid fight Level 4, ffs......................................
This is the best survival action game I have ever played. If you are a fan of Valheim, you will love this game. A wonderful combat system with different weapon and armor perks, a great attribute and "skill" point tree. Easy to understand and learn, but never dull. The building in this game is incredible and it rewards you for exploring. 115 hours in the game and I cannot get enough. Really looking forward to seeing what the future of this game brings!
comment on peut copier le gameplay de autre jeu (valheim) avec un thème que tout le monde adore et foirée au temp sont jeux triste
Its a good game aside from combat-- its extremely unbalanced. I would rather play dark souls 3 for fair combat. But besides that, I love the crafting, exploring (on foot and via ship), and piratey aspects. Negative review for me though until they can fix combat as its a big part of the game.
Reskin de valheim avec les mêmes défauts. Combats terrestres à chier. Combats marins, on se fait chier.
When the developers made this game, they must have asked themselves, **"How can we make this as annoying as possible?"** I've played for **4 hours** and I'm only **level 2**. You'd think I'd be past fighting dodo birds by now, but apparently my character is too weak and too stupid to kill a common housefly. This isn't even an adventure game—it's a **running simulator**. Running back to your body because you die every five minutes. And don't even get me started on **stamina**. Sure, it recharges quickly... but literally everything costs **25%** of your stamina. * Want to dodge? There goes 25%. * Want to attack? Another 25%. * Want to swing again? Too bad—you're exhausted. Instead of feeling like I'm getting stronger, I just feel weak all the time. At this rate, if I keep playing for the next **10 years**, I might finally reach **level 10** and be strong enough to take on **two dodo birds** at the same time. What a joke. I really wish I hadn't spent the money on this game.