
Win That War! is a massive scale real-time strategy game, putting thousands of players at the heart of a single campaign of fierce galactic conquest. Discover new planets. Develop your arsenal. Strive to be the best to extend the domination of your corporation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
The first thing I simply want to say, awesome. I have been following the game for a while now, and at some point I started to fear this would be a heavily instanced game. Where you would fight over territory, but in the very standard form, where you are forced to fight 1vs1, 2vs2 or 3vs3. You would all start without anything and build up from the start. However this is absolutely not the case, while you do fight in instance based areas, you can leave and join at any moment, without any restrictions. If you jump into an area, the enemy has often already set up a complete base where you start from scratch. Once you have defeated the enemy, you can decide to leave the area again, or you can decide to leave your army there (by default you have 2 'armies', but you can get up to 6 or 8). War: Something that does bother me a little bit, is that when you leave an area, it simply becomes neutral again, this makes the taste of victory a bit less, after all you have just cleared out an enemy army and there is nothing to do in that sector anymore. You only have 2 armies available, so you can leave it behind once, but if you have captured two sectors, you have no choice but to pick up one of your armies again. A suggestion would be, that if only 1 faction is active in a sector, and all other enemies have been defeated, a small AI base is deployed, maybe just an outpost + couple of tanks. This would be enough to keep it yours, however not enough to really put up any fight at all. Economy: The buildings work exactly as you expect them to do, you have three resources which come down to 'power, metal, gas'. Power generators can be build everywhere, as where you need a node for metal and gas. Gas being a bit more rare and needed for more special units. The amount of buildings is not very large, however since the game is very fast, this might be for the better. Units: The units are very simple and I would say that at the moment the variaty is a bit on the low side. The strategy that generally works best is to simply make a big pile of units and send them into combat. Furthermore I also think production is a bit too fast (perhaps too cheap). It is very easy to just set up 15-20 factories and basically go from 0 units to the unit limit in less than 5 minutes. While the battles are interesting because of that, I feel like it becomes a stand-still very soon. As it takes longer to move to an enemy base than it does to create an entire army. Meaning that in theory, two opposing players could get to a situation where no one will ever win. Conclusion: The game is a lot of fun, every battle feels meaningfull, though it does hurt a bit when you need to pull out a unit and allow a territory to go neutral again. The economy is not very complicated, but this feels correct for a fast pased stategy game. Units need some more variaty and it feels too easy to get to the unit cap, increased cost might not be a bad idea. The one fear I still have, is that this game is P2P, while the game is relatively cheap (at least in early access), the game does not to have a very large following yet, unless a lot of marketing will be done, the sales will probably be low. Since this game heavily focusses on multiplayer, this game, more than others, needs players to attracs more players. I fear that at this moment, this might not happen.
Would-a. Could-a. Should-a. This game is awesome except for it was left on a fire station doorstep. AVOID.
very fun game with a lot of replayability. could do with more people but i hope a positive review will help with that. in more detail it is good if you like starcraft/ supreme commander games and want to play a similar game but with something fresh added to the core gameplay. read their instructions!
Very promising and fun game to play. Hopefully the promised features will be added soon this game has great potential.
[b]Un jeu qui a de l'avenir,[/b] cependant il manque un petit peu de [b]documentation[/b]. Par exemple : [list] [*]Comment déverouiller de nouveaux batiments [*]Caractéristiques techniques (ex: le nombre maximum d'entités) [/list] Sinon très bon jeu que je conseille très fortement. [spoiler]Maël[/spoiler]
Abandoned.
Refunded the game because there are not alot of players at this time and i feel like the game is to bare boned for now. But the one hour i played it was fun and i see a lot of potential in it. When the game gets more players and is further developed ill make sure to pick it up agian. Tip to the devs: Think about some marketing to get this game to people, i found it by excident while browsing the steam store looking for rts games. EDIT: Canceled the refund request. I figures i might aswel keep the game since there are not enough players online..
Finally a MMORTS. And a good one at that. Can't explain, got to game. UPDATE: It's dead... well, there goes another one.
Studio fermé ! Abandon du jeux par les developpers .
De se que j'ai vue le jeu est bon dans l'ensemble j'ai hate de voir la suite. je suis pas trop habitué a utiliser le clavier il y aura un support pour manette de prévu a l'avenir?
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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