
Will To Live is a MMORPG-shooter whose action takes place in a severe post-apocalyptic world. Explore the world, engage in fights with mutants and other survivors, join the clans in the struggle for existence and prove your right to Live.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Russian*, German, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень интересная игра а ещё и квесты интересные
♥♥♥♥♥♥ игра топ а так ♥♥♥♥♥
Нравится буду дальше играть
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Einfach nur ein geiles Game. Absolut zu empfehlen. Es macht Spaß, Riesige Maps, alles ist sehr Stimmig. Wer Stalker liebt wird auch das lieben. Viele Aufgaben, viel Erkundung. Man kann PvP oder nicht PvP Server wählen, was ich sehr gut finde. Trotz seines alters sieht auch die Grafik richtig gut aus. Es macht einfach nur richtig spaß zu questen und die Welt zu erkunden. Es kommen auch immer noch Updates in das spiel rein. Ich sehe hier volle Stalker Power im Koop oder alleine. Dieses Game hat viel mehr Aufmerksamkeit verdient.
100/10 куполов мне в жопу
прикольно
The game is annoying. It has potential and could be considered a good game. But there are things that I don't like about the game that make me less inclined to play it. - If you play the game in a custom window size and enter/leave an area, the game will resize the window. It's annoying. Luckily, I have since switched to fullscreen mode on my second monitor, so this is no longer an issue for me. But still, game developers should be diligent enough to make sure that their games don't ever resize the game window, no matter what, even if the player has a custom "not supported" game window size. - There is no way to switch to third person view. You are forced in first person view the entire time. You can't press a hotkey or use your mouse scrollwheel to switch to third person. The only way that I know of to switch to third person is to do a "camping (third person)" emote, but that's not what I wanted. - It's so tedious and exhausting having to hunt, collect water, cook, boil water, eat, and drink the whole freaking day. I wish that they would do away with this mechanic. - There are trees, bushes, and fallen trees everywhere. The entire map and world is one giant wilderness. But if you want sticks to make a campfire, you have to jog 10 miles to some dangerous warehouse zone. Does that make any sense? - It rains a lot. Rain, rain, rain, rain. and more rain. - I never have enough room in my backpack or bank. The developers should be way more generous with inventory space. It's no fun when I walk 20 steps from the bank in the starting area, loot a few items, kill a few things, and pick up some mushrooms and flowers, and I already run out of space. The game so so boring and frustrating because of these stupid design choices. I have no room in my bank account either. I try to get rid of a lot of stuff and only keep the most valuable stuff, but in order for me to enjoy the game I think that the developers need to increase both the max backpack space and max inventory space by 3x. - There are a dozen Russian servers. So why do most of the people on the USA server speak Russian and Spanish and other languages? That's no ones fault. That just means that not many English speakers play. But I just wish that I could look at chat and see people typing in English for once. - I think that the players in the game are a bit annoying. When I first played, there was one guy in chat who acted like a know-it-all, but all the information that he shared with me ended up being incorrect. Then I wasted 50-60 lockpicks to open a door. When I went in there, some guy was parked there on an alt account collecting 50 boxes of free ammo. He was probably using one account to farm free ammo the entire day and another account to collect the ammo and put it in the bank or something. I don't know. But it made me feel uncomfortable. When I did some light exploring, it seemed that a lot of players were putting their wooden chests in specific locations that are probably loot farm spots. It wouldn't surprise me if they logged in and out every 10-15 minutes to collect some loot, put it in the box, and then log off. That kind of gameplay from players makes me not want to play the game. But despite all of this, one good thing that I can say about the game is that I don't crash once every 1-2 hours. I had that problem with Anomaly Zone and after years of making bug reports asking them to fix it and them making stupid replies, I quit playing. But these Will To Live Online developers aren't much better. I've made reports asking them to fix the game window resizing every time I left a zone, but they never replied to my reports or fixed the issue. I begged them to at least reply, but they just ignored me. I played Will To Live Online today for the first time in over a year. But I ended up logging out right away because I can't be bothered to hunt, collect water, cook, boil water, eat, and drink every 10 minutes or worry about AFK timers or looking at a bleak, boring, atmosphere where every player does not speak English, knowing that I have to eventually run 20 miles for some sticks to make campfires. But despite that, I might not uninstall Will To Live right away. I may log in occasionally for the heck of it. It's not completely horrible. It just needs more love, insight, and improvements.
KARIŞIK BEĞENMEDİM
прикольная выживалка) нет токсиков! мне зашло
имба играл еще когда она была в vk play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.6K | 60% | Free | |
| — | 25.3K | 55% | — | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $2M | 3.6K | 61% | $29.99 | |
| $33.7K | 110 | 75% | $9.99 | |
| $30.3K | 527 | 57% | $1.79 |