
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 271reviews | 58% | — | $67.9K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ill be honest, i went into this knowing it was going to be like starfox. I mostly bought it for that reason. It had a really nice look to it and felt like something that would be a decent alternative for folks that cant afford a switch 2 and the latest release And then you start playing it. Oh boy i sure hope that general ~~pepper~~ chudling is okay while ~~andross~~ Grimclaw is attacking not Corneria, and i sure hope im ok while traversing Not Meteo, and oh boy here comes Not Starwolf on Not Fichina. To make a homage to something you have to actually MAKE it a homage. You cant just slap a coat of paint over it and change some words around. Everything about this game tries to be star fox but it cant understand what made the original games work. The ships feel clunky and like im piloting a flying campervan. Turning feels sluggish and strange, even the dogfighting between you and "The Prowlers" feels like im moving x500 times slower. i can hit every single member and feel zero intensity, zero need to do that. they dont even so much as fight back. they just fly around to try and justify their inclusion. and your teammates seemingly die from not being on screen too long. Even just general combat feels like the game is meant to punish you for playing it. Why does the SHIP OBSTRUCT THE RETICLE? WHY CANT I MAP ANYTHING? and God help you if you lose a single upgrade because you took some poorly telegraphed damage, youre never clearing the level again unless you restart from scratch. In every starfox map if *i* screw up *i* at least know what i did to fix it, i at least feel a sense of understanding and want to get back in the fight. After dying to a boss in Wild Blue Skies im just praying i havent gone over my 2 hours of play time. Boss fights are nearly 1:1 scraped from starfox, quotes scraped from starfox, theres not a single bit of originality. I never once saw where i was going and not thought "hey this is exactly like starfox 64" You're better off booting up an n64 emulator and saving 20 bucks. Also your team is called the Blue Bombers and your ships are red. but thats just me being nitpicky.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game plays near identical to OG Starfox64 which I love! Others call this a temu rip off and it is to some degree but that is what I wanted something that looked and felt like the classic experience I know and Love. It ran amazing on my 4k tv with the steam machine and I am finding this to be a fun pc Starfox experience!
So I'll start by saying, the demo drew me in. The boss battles seemed interesting and it's pretty much a star fox clone. In saying that, the gripes. There is no pov toggle button. The breaks don't last long enough for shooting stationary objects. After check points there is a lack of power up items and health. Provided health rings don't give enough health, because you lose it faster than you get it back A game over starts you all the way back to the beginning. You can't skip prologue sceens when you have to start over. Levels and objectives seem too generic and boring. Some mobs are a little too tanky on easy There is a separation between the charged up fire and regular shooting (thank you for adding "hold for continuous shooting" in the options, it was a life saver) I wouldn't mind seeing this remade and imagined into an open world space exploration game with more objectives, more freedom, a nonlinear progression, better writing / story telling and environments that is more alive. There is a whole lot of nothing going on in the background aside from the mob enemies and their predictable patterns.
A (barely) legally distinct remake of Star Fox 64 that'll make you wish you were just playing the original
Game crashes to desktop repeatedly after twenty to thirty minutes it has done so twice, overall feels clunky and unrefined, like the poor man's Star Fox. I guess on Pc there aren't a whole lot of alternatives, but the CTD is beyond functional, you guys need to fix that. Needs more to help differentiate it from just being a Star Fox Clone, "Why should I get this, over Star Fox?" If the answer is, well it's as close as it gets on PC, that isn't good enough.
$15 solid basic game. Great casual game for the steam deck. If you liked starfox you may like this game or be disappointed. The biggest flaw with the game is they had a chance to do what nintendo has not done. Make a new starfox style game and not release starfox 64 AGAIN. Unfortunately the majority of this game is that. Star fox 64 but with a new coat of paint. The paths need some balance the "easy path" vs "hard path" need some tweaking because they do not feel much different and enemies on the easy path can be randomly extremely accurate and destroy your blasters and make the rest of the run suck. Do I still recommend the game yes. Its cheap, simple fun. if it was more unique from starfox i would love to say a must buy but too many levels have been copied that it fails to set itself apart from starfox 64.
I thought I was gonna play a fresh new on rail shooter, but turns out I played Temu Starfox 64. whoops.
So, originally I was going to write a “review” about the HD Remaster of Ty the Tasmanian Tiger, but I was busy with other things and completely forgot about it. However, I played the demo of Wild Blue Skies and the actual game itself. The reason why I put “review” in quotation marks is because I don’t know if I could call what I wrote in the past reviews anymore. To be honest, I just wanted to have a general discussion of Wild Blue Skies and why I found myself disappointed with the game itself. Before I do that, I encourage you all to watch videos of the game from “I Dream of Indie Games,” “The Byte,” and “Amalia Solaris as they explain their issues/suggestions with the game much better than I can. Also, I STRONGLY urge you NOT to harass the developers of Chuhai Labs; harassing them will NOT make things better and only make things worse. Alright, let’s get started. First, I would like to get the positives out of the way. Honestly, I really love the art style the devs chose for Wild Blue Skies. Although, I guess it’s not too surprising since I am a sucker for cel-shaded/comic book art styles and love Wind Waker and Sly Cooper. I know it’s not going to be everyone’s favorite, but I just thought I’d mention it here. Now I would like to bring up some of the issues this game has. Ever since Wild Blue Skies was announced, it has advertised itself as a game inspired by the Star Fox series, mainly Star Fox 64. Now being inspired by something you loved isn’t anything new or always a bad thing as long as you know what you are doing. Different forms of media like games, movies, music, etc. can serve as inspirations for the things you are making. For example, the games I played like Fur Squadron (2023), Whisker Squadron: Survivor, and Ex-Zodiac are games inspired by Star Fox but have their own ideas to make themselves stand out. However, I want to reference something a YouTuber, “Nana’s Tomb” said in her video about a game which shall not be named created by a dev who shall also not be named. She said too many recipes are a bad thing. The reason I am bringing this up is because I believe having too much of one ingredient can cause problems as well. Wild Blue Skies suffers from this by taking too many elements from Star Fox 64, so much to point of it feeling like a blatant copy. I know this sounds archaic and harsh, but this is one of the problems we will see as we continue on. I already mentioned this game takes a lot of things from Star Fox 64 but there is one glaring conundrum that I have never seen Star Fox or any Star Fox-inspired game do before. Mapping the lasers and charged shots to separate buttons. Lasers on the west button and charged shots on the south button. As you can probably imagine, this can be annoying for someone who has played any Star Fox game and wants to land a charged shot on targets. Before playing the game, I changed my laser settings to continuous fire and turned off the inverted controls to fit my playstyle. My first thought was playing the training mode first before starting the game, and I noticed something ridiculous that a lot of other players mentioned. Not only does your ship move slowly while not boosting, but whenever you hit the brakes, your ship will descend to the ground. I have never seen Star Fox or any Star Fox-inspired games do this, and this kind of feature could end up getting yourself hit by obstacles or killed. You all want to do a barrel roll? Well, now you can do a dodge roll. While handy for dodging, I prefer doing barrel rolls to deflect enemy fire. Sorry to keep bringing up Star Fox 64 again but I also wanted to mention that Wild Blue Skies borrowed another mechanic from another Star Fox game, Star Fox Zero. I’m going to get a lot of disagreements for this, but I personally love Star Fox Zero. However, one of the things I found really annoying from that game is the fact that you lose your laser upgrades one at a time as you take damage instead of losing your wings. Wild Blue Skies does this too except it’s worse. Instead of losing your laser upgrades one at a time as you take damage, you lose ALL of them! In what world is that supposed to make sense? I haven’t mentioned yet, but you play as the leader Bowie and fly with his squad, Chuck, Roe, and Throne. I apologize if I sound mean-spirited here, but your wing mates might as well not even be there because they barely do anything except get themselves into trouble. Also, the Blue Bombers’ ships have to be the most fragile ships in the dang Lylat System. While you’re in all-range mode, your squad will NOT give you ANY indication that they are being chased or taking damage. You won’t realize this until A.) you finish the mission and see their shield gauge, or B.) they have taken too much damage. Also, Bowie’s ship does not return to full shield capacity once you start a mission. What, did the Blue Bombers not have enough budget to afford shield canisters or fund the repairs? I hope you are ready for some more Star Fox 64 because now you have Wild Blue Skies’ version of Star Wolf, the Prowlers. They just share the same design as the Blue Bombers’ ships except they have a different color palette. This is going to sound nitpicky, but when I was taking the bottom (easy) route and shot down the Prowlers the first time, I assumed they would not appear again for the rest of the route. However, the Prowlers are still alive for no reason other than to just waste the players’ time even more. I am not going to spoil the finale, but I want to mention that once I got to the final level, that was the point where I decided to give up on the game entirely after getting a game over. A franchise like Star Fox is bigger than any developer or individual person. Even if most of the games after 64 don’t live up to fans’ expectations they can still have some aspects about them that can be unique or bring new stuff to the series. There are many reasons why people love the games they played like Mario, Donkey Kong, Zelda, and even Star Fox. This is going to go off-topic, but I want to bring up something personal, I am learning how to make games in my spare time and one of the games I am working on is inspired by games like Banjo-Kazooie, DK64, 40 Winks, etc. However, I want to bring up a harsh truth that I need to learn MYSELF. If you take too many aspects from a game you love without improving on its flaws or adding your own unique ideas, then you are royally screwed because before you know it, many will say your game will come off as plagiarism. It sounds ridiculous but I just cannot comprehend how this keeps happening. Mighty No. 9 was influenced by the Mega Man series but has so many flaws and tries too hard to imitate the series it is based on. Yooka-Laylee takes a lot of inspiration from Banjo without improving or refining one of Rareware’s best games ever made. Yes, Banjo-Kazooie is one of the best games ever and I will die on this high ground. I know Yooka was not well received when it first launched but when I tried it out on GOG, I found myself liking some parts of the game. I went to go play the Star Fox SNES, 64, 643D, and even Assault to understand why I love this series so much. I think it’s because while they provide that arcade-like feeling, the devs of those games were not afraid to test new ideas and provide players a fun but fair challenge. Those games also have a lot of heart in them. To make it clear, I DO NOT want to put down the team’s work here. All I want them to do is to look back on their mistakes, play more games they loved playing, and get creative with their own unique ideas. I know Chuhai Labs will probably not see this but if they do, I want to wish them good luck on their next project. If you love Wild Blue Skies, then I fully respect your opinion. Do not let this discussion discourage you from playing. Thank you all for reading and have a great day.
It’s passable but not great. The biggest issue for me is redundancy in the mission design. While there is some unique stuff here, quite a few of the stages just feel like lesser versions of existing SF64 missions like the Mines and Foundry which are basically just slightly reskinned versions of Fichina and Bolse with almost the same plot beats. The Game plays well enough but there is an adjustment period with the 2 different fire buttons and the general handling. I highly recommend turning up the movement sensitivity and turning on continuous laser fire. Despite some decent designs, the characters here are cardboard cutouts and there is basically no real world building. There are some differences between these characters and their Star Fox Counterparts but they don't go far enough with those differences to make them stand out in my mind. Still I had some fun with it. I'm very glad that more developers out there are trying to make their own Star Fox games but this was somewhat underwhelming as a whole. I can’t be mad about it cause it’s only 15 bucks, so I don't regret my purchase and I'm sure I'll mess around with it more here and there. It might be worth it if you're just looking for a slightly different take on SF64 so I'll leave a recommendation but keep your expectations in check. If a sequel ever happens, I hope they look into making more distinct mission designs and actually build up the world and characters.
This game is letting me relive the fun adventures i used to have replaying star fox 64 over and over in my room alone at 8 years old. i cannot overstate how much i've wanted to play something like this and its finally here and its beautiful. 10/10 graphics and so far the gameplay hasnt let me down. will update on completion
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