
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 271reviews | 58% | — | $67.9K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I havent played any starfox games so this is really unbiased opinion. just my experience with this The controls are freaking awful, same issue with the beta that was never looked into or addressed. using Mouse, the aimer takes forever to move where you want, even with the response set to Very High, then it just goes towards one direction and doesnt have a auto centering option using controller, the aimer is insanely fast and responsive (makes absolutely no sense) then the aimer auto centers, like your crosshair goes to the middle insanely fast and stays there its like the mouse settings and controller settings are reversed for no reason. only giving this a avoid simply because of this garbage, oh and BTW there is literally NO mission select, its either you replay the mission or go to the next, then once you complete it im sure you can go back to the other ones but you have to finish it, if you lose all your lives, well baby, restart the whole ♥♥♥♥♥♥♥ game ( my adventure mode restarted completely after all my lives were lost)
This is the most $15 experience I've ever paid $15 for. Removed from the hype, it's a solid little indie shooter. The default controls are awful, but if you boost the sensitivity and turn on auto-fire, it's fun, poppy, and responsive! It cribs heavily from SF64, but I knew that from the jump. It could use more cinematic moments and dialogue, most of the bosses are too simple, and it's a shame they created a beautiful world full of 90's cheese and barely fleshed it out. But for all it's flaws, it's a fun cheap little game and it put a smile on my face.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10 resumo: é um jogo bom, tem momentos que eu fiquei animado e momentos que eu passei raiva, mas se vc jogou star fox 64 entao viu tudo q esse jogo tem a oferecer (nao é nem piada) Pontos positivos - todas as fases tem sua propria personalidade e nao posso falar de nenhuma q é igual a outra - tem diversos momentos do jogo que voce vai achar incrivel, e isso é no meio da gameplay - eu zerei na rota dificil mantendo todos os aliados vivos o tempo todo e a missao final foi cinema (me lembrou o final de Star wars squadron) - em cada fase vc é desafiado de uma forma diferente - esse é um jogo dificil, porem nao é injusto - é um Star fox pra PC pontos negativos - basicamente nao tem historia, o vilao chegou, ta destruindo tudo e vc vai salvar o dia - os personageens nao demonstra muita personalidade e nem tem historia de fundo - os aliados sao papel em cenarios abertos - os aliados nao fazem quase nada a nao ser pedir ajuda (serio, ate no star fox todos fazem algo minimo) - os objetivos secundarios sao confusos, so da 1° missao e da gruta que eu entendi oq tinha q fazer - foi mal traduzido, no sentido de "checando" -> "se apresentem" - uma vez q vc saiba como funciona o tiro carregado, o tiro comum fica inutil (o duplo e o evoluido nao)
genuinely disappointing game that borderline copies more then it feels inspired so many stages or bosses feel like a copy and paste while adding slight changes. the movement isnt that good and the blasters are terrible. You shoot very slow do barely any damage while the ai just clips through walls or shreds your team without much reaction. hope to see this updated, fixed or a sequel that spends mor time on gameplay then VA work
I want to recommend this game because ♥♥♥♥ Nintendo. and im happy to support Indies, But there are alot of aspects that bother me with the game. they are small but add up. (Will change review if things get adjusted) The Up sides: 1. Supporting an Indy and Not Nintendo. 2. The story has been fun and i enjoy all the throwbacks and interactions between the characters. It didnt next extra cutscenes, and has that classic feels of a quick exchange before the next mission. 3. the Character and environment design and art style is all wonderful. Honestly not sure why Nintendo didnt go for this sort of style and instead of the weird uncanny realistic garbage. Complaints: 1. The laser really feels too short, the lock on feels too short. There are times in the area battles i am trying to shoot enemies down but the laser and lock-ons just take too long to even with dash to get the lock on to pick something. 2. When taking damage/a ship hitting you the ship, honestly gets jostles and bounces Far too much. this has gotten me stuck between environments essentially insta-killed a few times. 3. Helping your allies with a group of 3. True Starfox had that happen alot in the game, but it feels like it happens WAY more frequently than it should. Added the problem i have with the frequency of this happening is that (Ties into 1.) It takes too long to dash and try to catch up to lock on and assist. When you do they have already lost like 1/4-1/2 of their health. This feels far out of my control and feels bad because no matter what everyone's health bars are always down 1/4-1/2 at the end of every mission and they feel useless then to even bring along. 4.(personal gripe, but others may be ok with this) Im not a fan of collecting the W.I.L.D. symbols in levels. Some will enjoy the extra challenge for it, but its kind of been frustrating trying to collect them on top of everything else. Some of them are in areas that the ships hitbox ends up getting you to hit environment you shouldn't (Causing complaint #2) 5. Area fights feel too tight. The Ceiling is far too low, when the enemies can flight up much higher and (Connecting to Issue 1) the targeting of the Lock-on and laser just doesn't seem to be enough to reach them. The battle feels far too confined with that imaginary ceiling there and doesn't quite give that feeling of a good arena fight like from Starfox. The Experience of that just falls a bit short. Also the same with with the allies in the area feel kind of useless, i dont think i ever really saw one of them shoot down another ship. It was nice with Starfox when they made a quip about shooting one down which told me they where actually doing something, but the Ai for the allies just doesnt feel or seem like that have done anything. Again i Want to recommend this, But currently i cant. It feels like it needs some adjustments. This is coming from someone who got an N64 as a kid JUST for starfox. True i got others as well, but Starfox was the biggest reason i wanted an N64. Because i choose to never support Nintendo again with how they act, I am MORE than happy to support and Indy. I just hope the review gives an idea of some adjustments to make it feel and play a bit better.
The Callisto Protocol to Star Fox 64's Dead Space.
新型の性能を試すには 丁度よいわ!
Okay so it isn't just me, this is literally copy and paste Starfox 64 except it plays worse and got a dollar general redesign. the "secrets" you have to do at sometimes is more lenient, but also incredibly ridiculous. You will hear a noise to indicate whether or not you doing the "harder route" but the first level is absurdly difficult and you begin to wonder if anyone has play tested this. The dialogue is sort of one to one and even the flow of the levels are quite similar. The Canyons flows similar to Sector Y even having a a camera angle slight change with enemies going down the path. The game just does not feel very good and it felt mind numbingly less interesting. I was not sure if I should have been offended playing it or i should have been smiling with nostalgic glee. Until there are fixes I feel i cannot recommend and instead would insist that you try Ex-Zodiac or Asura the Striker instead.
Surprisingly unfun.
I don't like being mean to indie games, especially ones that you can tell have a root in passion. Especially when they're relatively cheap. But this thing is not ready for launch. I don't mean that in a "it's buggy" sort of way, For the three and half hours I put into it and all of the levels I've played (About 9/12, unless the hard path has an equivalent to Venom 2 from Star Fox 64) It runs just fine. The problem comes from a lack of polish and questionable ideas. I've seen a lot of people not like the fact that auto fire and charge shot are on two separate buttons. I actually do, but you really should be able to configure your controls in the game itself. That's just basic stuff. I don't like how inconsistent the game is with how the Brake works. In the normal arcade shooter levels, braking causes you to lose altitude at a fairly sharp rate. But it doesn't for the All Range Mode ones. Frankly, I really don't see the reason for it since the brake doesn't even slow you down enough to try and score-farm in the first place. And if you're trying to do it to take a sharp turn it won't work since you're going to end up hitting the ground and bouncing the wrong way. And since you can lose your Laser Upgrade on any hit, not just breaking your wings you can get super punished without much recourse. That in particular is really frustrating: The game is pretty hard. Which isn't necessarily a bad thing, but it's not hard in a fun way. The ship takes up a lot of your screen and enemy bullets have an annoying tendency to be hard to see coming if they fire while flying directly at you. Getting hit, no matter if it's an energy shot or contact with an enemy or the environment just CHUCKS you in a random direction. So you can take a hit, hit a wall, hit another wall and all of a sudden you got chunked for about 1/3rd of your health. And healing is surprisingly sparse since Checkpoints don't heal and the silver rings only restore about 1/8th of your HP. It's not trying to hide the fact that it's really aping Star Fox 64 super hard. Corneria, Fachina, Katina, and Bolse are almost exact copies except for like nominal differences, like instead of stopping a bomb going off in a base, you're trying to set off a bomb in a mining drill but it's functionally the same thing: Kill discount Star Wolf in 2 minutes, and the Katina level is just Sector Z but with chicken walkers. But I think the lack of polish is what really kills it for me. Your squad mates are made of paper. There are a lot of scenarios where they'll get chunked before you have any chance of saving them. They also end up taking a lot of damage in the All-Range missions and tend to just die without asking for help. Every time you start a run, you can't skip the opening monologue and it's like 2 minutes, which is *really* obnoxious if you're trying to start a Hard run because they try to do the Falco Archway thing but so much more difficult, so if you ♥♥♥♥ up you have to waste a lot of time trying again. Enemies will just fly through walls and objects without any collision (Seriously, the All-Range missions are so bad with this.) Like it's not total garbage, there are some good ideas in here. I do like the character designs even if there isn't really much personality. Thorne is a weird combo of Slippy and Falco, Chuck is clearly meant to be Peppy and Roe is...aussie? But the problem is there isn't enough dialogue to make them feel like distinct team members. They feel like incomplete pieces, which would be fine if this were the SNES era, but I kind of need more. Especially with how good and hammy the voice acting is. I feel bad because they're talent feels wasted on this. I also think having the K-O-N-G letters from Donkey Kong isn't a bad idea. I just don't think the enemies that drop them should be super buff. It helps contribute to the punishing feel of the game. They clearly want you to go for a perfect run of finding the letters, taking no damage, keeping the squad alive and killing the bosses quickly but the game is so frustratingly punishing I don't want to bother. Someone looked at Star Fox and said "I'll do it with Black Jack and Hookers" but they uh...didn't get any live hookers. If you want a proper Star-Fox Like, the closest thing is probably EX-Zodiac. It's linear without branching paths, but it's got good controls.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.5K | 366 | 95% | $19.99 | |
| $551 | 4 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $54.4K | 389 | 77% | $9.99 | |
| $22.3K | 72 | 78% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.9K | 269 | 71% | $9.99 | |
| $67.9K | 955 | 55% | $4.49 | |
| $67.9K | 441 | 97% | $5.99 | |
| $67.9K | 276 | 90% | $7.99 | |
| $67.9K | 445 | 88% | $6.99 | |
| $67.9K | 477 | 83% | $7.99 |