
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 271reviews | 58% | — | $67.9K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First and foremost, yes. Wild Blue Skies is heavily inspired by the Star Fox series. To the point that it is nearly the same layout and beats as SF 64. If you took that personally going into it, or you somehow missed the news that it's a Star Fox clone during the demo launch, then that's on you and your nostalgic bias imo. Even after primarily running through the 'True Ending' path (and being a bit too fixated on collecting the WILD ribbons), I think Wild Blue Skies is a worthy $15 successor that can take it's familiar setting in a new direction. A direction that does not involve remaking the same entry repeatedly as Nintendo has been in order to play it safe. I found Wild Blue Skies' cell-shade art direction to be quite vibrant and easy on the eyes. The level design was simple yet engaging enough to capture the feeling of being in a battle. And the sound aided in bringing it all together, though at times the soundtrack felt anemic. Overall, a solid package to build off of. Mechanically... WBS is actually a polished experience with some rough edges. A lot of what I have to say would be rehashing DamonWolf's review, so I'll keep what I will mention brief: - The Cloudcutters do feel incredibly fragile. I accept that it was designer intention to establish the game's difficulty, but perhaps having difficulty modifiers as a QoL feature would not go amiss. - Speaking of difficulty modifiers, the Blasters. In the absence of difficulty modifiers, I think the primary weapon you have for gameplay may need some readjusting. The enemies often turned into rather resilient blaster sponges if you've taken enough damage to be knocked all the way back to the basic shooter. As you can imagine, this compounds the difficulty significantly depending on the level. Perhaps get rid of the basic blaster altogether and only have three tiers? - That said, the two above points could be mitigated by level knowledge and the game's repayable nature. At least when maintaining Bowie's Cloudcutter. The rest of the Blue Bombers could still use a buff on the free-flight levels. - Ditch the Restart Level feature. I never once used it, but it seems entirely unnecessary to the intended experience. Or perhaps make it a feature that unlocks once all the levels and endings have been played through. *WITHOUT* maintaining the current penalty, mind you. That would make it a nice QoL feature for folks trying to 100% the game I'm sure.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wish that Steam let you review games on an out-of-5 or out-of-10 basis instead of just a binary recommend/don't recommend. I think a lot of the negative reviews of this game are... ACCURATE, but they don't really feel FAIR. The bulk of the complaints seem to be along the lines of "this game is like Star Fox but not as good." Which, yes, I would agree with that assessment, but I don't think it's entirely fair to give a negative review for the game on that basis, because 1) "like Star Fox" is exactly how the game has been advertised and promoted literally since the beginning. That's basically been the whole selling point. And 2) of course it's "not as good." The latest Star Fox title is made by a multi-billion dollar corporation and retails for $70. This game is made by a small team of independent developers and retails for $15. I think people went into this game with unrealistic expectations. I certainly wouldn't have paid $70 for this game, but it in no way feels like a waste of $15. It's a charming little game. It's very clearly inspired by Star Fox, but I don't feel like it's a complete rip-off. The story isn't super-deep, but the characters are cute, the visuals are very pretty, and the game is just generally fun. It's not a "WOW!" game that I'm gonna be talking about for a long time, but it's not a bad way to kill a few hours of an afternoon. Definitely worth the 15 bucks, just don't expect a 70-dollar game for that amount of money.
There is a lot I like about this game. The graphics, the voice acting, the world are all great. But, I've refunded. Why? Because the controls are awful. The way the controller keeps pulling back to centre makes aiming feel really horrible, like you are fighting with the left stick, while the mouse has the opposite problem and seems to have this weird momentum. Guy's, I know you are copying starfox, but could we not have some option for modernised controls? E.g. left stick/WASAD to set movement direction, right stick/mouse to aim and shoulder buttons/mappable keys for everything else?
A few times every year I get the irresistible urge to do a few runs of Star Fox 64. It’s an extremely enthralling and engaging experience that doesn’t overstay its welcome and never gets old. Each run only takes about 40 mins and I can choose the levels I want to play on my way to Andross. All I’ve wanted from the Star Fox franchise since then was something new to give me this feeling, and Wild Blue Skies has gotten me closer than any other Star Fox game has. The first impressions of this game were rough, as it copies a bit too much from Star Fox 64 for my liking. Archipelago, Mines, and Foundry play a bit too much like the levels they're inspired by, and the inclusion of a Star Wolf team feels really forced. I also had gripes with how weak your starting lazer is, how powerful the homing shot is, and the lack of variety in voice lines. But the more I played the more I came to appreciate this game. Most of the levels are actually pretty unique, like the crumbling ruins of Hurricane, the crowded corridors of Grotto, projectile infested Clouttop. Not to mention other levels that draw from Star Fox 64 take those concepts in new directions, like flying under bridges and through tunnels to catch up with the forever train. Even the slight changes to the controls help this game stand out, like how you can’t flip or u-turn but breaking lowers your altitude and allows you to aim higher, meaning it's an effective way to attack someone on your tail. I still think this game should have done more to stand out on its own, and I would love to see Chuhai Labs pull Bowie further out of Fox’s shadow. But as it stands this game was still a pretty good time and it's something I would recommend to people who want something different to scratch that SF64 itch. I may not like it anywhere near as much as I love Star Fox 64, but I can see myself revisiting this game every now and then all the same.
If you loved Starfox 64, This is a near identical clone. It's art and animations are pristine plus the controls are smooth. It's a bit easier than it's inspiration but still a load of fun, especially at it's price point. 10/10 would recommend
Ich weiß echt nicht was ich von dem Game halten soll Es herrscht keine richtige Balance Team Mietglieder sind sobald sie nach Hilfe schreien Tod Reichweite der Laser sind echt gering. Man trifft die erst wenn man das weiß der Augen der Gegner sieht. Die Rolle hilft manchmal null. Meiner Meinung nach noch mal nachbessern. Da freut man sich auf ein game und wird bitterlich enttäuscht Aktuell nicht zu empfehlen
so far my biggest annoyance with the game mostly stems from not being able to easily reset at all. You cant restart from checkpoint in a mission which is annoying, your teammates wont tell you when someone is chasing them or they are low which means i have to baby sit them in certain missions to try and keep them alive. (which feels impossible sometimes). Finally, i dont understand why i cant skip the intro cutscene when i start a new adventure, even after beating one of the games endings. If most of these get changed id be willing to say this is a pretty decent game, but until then its kind of annoying to play when i want to try and get the harder routes but i cant even reset the game at the beginning without having to watch the story cutscene every time.
Giving a positive review, and marking as 'recommended', because this is a legitimate labor-of-love for the Star Fox franchise. If you do not have a Switch 2, but want to play 'Star Fox 64 with a better coat of paint if slightly worse,' then this game is for you. Otherwise you might just play Star Fox 64. I saw the reviews saying this was too much like SF64, and thought; 'well, yes, it's a fan game with a direct inspiration, it's pretty apparent'... But then I played it and realized, no, you can set your watch to this game. I got up through the third mission on the easy route; where you fight legally distinct Star Wolf with a timer, before realizing this game is maybe a little TOO familiar, to the point that it made me kind of sad. Yet, the differences and issues this game does have over SF64/Star Fox 2026 are just too blatant. No U-Turn/Somersault, especially in All-Range mode, was a horrible misstep. My allies in All-Range mode didn't call out when they were in danger so aside from just watching the map, I had no way of knowing they were in any danger, the game doesn't feel right; the shot and charged shot buttons being separate wouldn't be a big deal IF you could charge with one button AND continue to fire with the other. The game's style is great, I love the Saturday Morning Cartoon cell-shaded style, I genuinely like the characters even if they didn't have much time to breathe, I liked the voice acting. But I just cannot get past the fact that I literally played a better version of this on my Switch 2 a couple of months ago. Your rival character being a tiger is cool as hell but he doesn't make himself a serious threat from the word GO like Wolf does. I'm sorry, Chuhai Labs; I was legitimately looking forward to your game, but I think you focused too much on "how can we make Star Fox 64 for the modern age?" and less on "How can we make Star Fox 64 for the modern age without just making Star Fox 64 but legally distinct?"
I don't normally write reviews this early into a game, but I feel somewhat compelled to do so with this one If you were to ask me outright if this game is good? I'd say yes. I don't regret buying it, and I think it's a decent game for the price if you're willing to replay this game over and over. However, coming from starfox 2026, is... rough to say the least. The controls are noticeably stiff. I don't expect controls as fluid as a game like starfox 2026, but it's absolutely worth noting - especially with level design such as this. The level design is... cramped, to say the least. Often times, it feels as if obstacles are expected to be maneuvered around with more ease than the control allows. Otherwise, I'd say the rest of the game is fine, if not unpolished. If they tighten up the controls, then I'd say that it would be worth it. Also, at the risk of sounding like a casual - I kinda wish there was an easier option. The game is more than playable without it, but if I could go through this at a more casual pace, I'd be more satisfied with my purchase TL;DR: Good game, stiff controls and cramped level design. Rough coming from starfox 2026, but I would say it's a decent enough game at it's core
Eu já joguei o Star Fox do Super Nintendo, do Nintendo 64 e agora o do Nintendo Switch 2, e nunca tive tanta dificuldade de jogar esses estilos de jogos como estou passando com esse aqui. Não sei se estou ficando ruim ou o jogo esta meio que injusto na dificuldade. Até o jogo Fur Squadron Phoenix já consegui chegar no final do jogo e desse ainda não. E tem algo de positivo e que o jogo esta com a interface e legendas em Português Brasil, o que não esta falando na pagina do jogo na Steam. Nota 6/10.
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