
Who We Are Now is a queer, post-apocalyptic visual novel set ten years after a nuclear war scoured the earth. It follows Wes, a young man who, drowning in the memories of everyone he's lost, returns to a settlement called Home in search of something to ease his pain.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Sadly, I cannot recommend it. Definitely not worth that price. I will start with few things that I enjoyed about this game. First of all - I like that all characters have different body types. I thought sex sequences were well illustrated - although because everything feels so rushed, they almost seemed like the most important point of the story. I liked the setting and general themes that writer tried to present with each route. However... The game is extremely short. It's definitely way too short for a plot like this. It's way to short to properly explore the characters, their relationships, their traumatic past and the things they have to endure to make a change and accept Wes. The writing itself is mediocre. Some scenes are written nicely, but most of important things happen "in between" them. You will get few sentences about passing time and what happened then - sometimes it describes really interesting events, that you would love to read about in detail, but it's just mentioned and then you jump to another scene that amounts to conversation with the character, that you've chosen. I'm pretty sure, the game was suppose to be much bigger. The apocalyptic setting is not fully explored. It's not even partially explored. You learn about gangs, cultists, hardships of every day life and new technology, but you almost never see any of that. You don't experience any of that. That's why it feels "fake". It feels like there isn't any risk. There's nothing to fight for and nothing to be afraid of. If you're a huge yaoi fan, wait for sale. Otherwise, it's entirely skippable. There's really nothing new here.
Wes returns to a settlement after wandering the wastelands of a post-apocalyptic world. He finds himself talking to various different people, including four attractive, coincidentally queer men. [u]Info[/u] • 4 different men to romance. • There are sex scenes with full nudity, but the player can opt out of that at the beginning of the game. [u]Praises[/u] • Great racial diversity. Even side characters are diverse in this. That’s definitely something horribly lacking in most romance visual novels. • One of the romanceable characters is thicc. • One side character is non-binary. • Decent art for the CGs, characters, and backgrounds. • Romantic scenes can be a little sweet/cute and the sex scenes are, uh, [i]thrilling[/i]. [u]Complaints[/u] • Everything is rushed. Very abrupt start. It kind of just jumps right into things. Lack of description for environments. Once the player picks a guy to go after, it doesn’t take long for the first move to be made, so there’s a lack of relationship development as well. • Routes are uneven. Some have more scenes and development than others. • Dialogue can be a bit dull at times. • No CG/art gallery. • No achievements. I didn’t hate it, so I’d feel bad giving a negative review, but it certainly could’ve used more development and better writing. The post-apocalyptic setting was really just a backdrop to romance and sex scenes; not much was done with it, when it could’ve had a lot of potential. If the dev wanted to focus more on sex scenes, they could’ve just made a hentai VN, because people tend not to care about the story for those, but a romance VN? People want a nice, steady build-up. Given what it lacks, the price is definitely too high. If you’re interested in the game, get it on sale. I recommend it to anyone who doesn’t care too much about the lack of relationship/story development and just wants the sex scenes.
Cute game. Played all four options. The writing isn't the greatest in the world, but it's wholesome content, and tries to tackle difficult social topics like the death of a loved one, or a bad break up from a multi-year relationship. The character growth is real fast since the game is very short, and it's full of 'i was attracted to you from the moment I saw you' which is over done for me but hey, I stuck around through the whole game haha.
Although I am not the target audience as far as the game's sexual content is concerned, I found Who We Are Now's story touching. Yes, this game is narrow in scope, but it's characters have a depth and emotional honesty that is rare to find. It is also not often you play as a character trying to help others overcome their trauma simply by caring and being supportive. There's certainly something charming about that.
[h1]Minor spoilers ahead(?)[/h1] I have a lot of feelings around this visual novel, a lot of which aren’t good. On the one hand the characters are sweet and I like the character designs. Everyone is very different physically and mentally. On the other hand, the story feels a bit rushed (like people like Wes to fast) and some of the characters open up to Wes far too soon into the story. Sometimes the writing is not so great and a bit cringe but it’s readable and mostly I really like the story. The art style is not consistent; If you look at Ray’s pants and face in comparison to Wes, you’ll notice how different the line art is. There are multiple artist’s (as seen in the end credits) drawing the CG’s. Not that I usually mind, but it’s a bit odd to use multiple artists whose art styles that are very different in line art and eye size. Although that might just be me nitpicking the finer details. Another con is that the sex happens to soon in my opinion and I did get bored of the repetitive placement of the sex scenes. Basically, each route had the same blueprints and it got old fast. (There isn’t a CG gallery! That’s a crime in of itself ☹) Edit: I should also mention how short the game was. Definitely could have been MUCH longer with more character development and world building. I'm especially annoyed about the world building; the mutants and raiders were mentioned here and there, but we never never encounters them. It's all just background information. In conclusion I would only recommend buying the game if it’s on sale.
[h3] Route List: Jesse > Xander > Ray > Nathan[/h3] 10 years have passed after the bombing of the whole world [b]#kind of see it c*ming[/b]. And set in a post-apocalypstic world, Wes, a former guard, has returned to Home; and assigned [b]#even knowing where his bed is, poor guy[/b] to take care of 4 guys [b]#always hot ones... remember, this is a game[/b]. Will you be able to listen, to share their pain, to... make them feel loved? [b]#if that includes... something else... seems exciting?[/b] [olist][b]PROS:[/b] [*] 4 Routes, and they are independent stories [b]#feel like you know someone, and you forgot that you STILL have to take care of the other ones? [/b] Seems like a tough job, then... [*] Choose whether +18 is present or not [b]#seriously, what kind of question is that...?[/b], and whether you top or bottom [b]#again, what kind of... maybe I like this one [/b]. 'Cause of course, they are always down to being versatile... It's up to your shipping skills. [*] Emotive stories [b]#a weird feeling of fragility, sadness, and innocence after watching them... bonding[/b], with a well-writen script. [/olist] [olist][b]CONS:[/b] [*] Short stories [b]#expected 40-60 mins per route[/b], so the content-prize relation may not be their best. But the way they share their insecurities [b]#first day they met, just taking notes[/b], and the situation, makes it kind of [strike]natural[/strike] not hasty. [*] The choices doesn't matter a lot: just choose who you want to be... bonded with; and try to not mess it up with the choices [b]#and no, you can't mess up by bottoming your cuties[/b]. [/olist] [quote] Strong feelings echoed in those futile stories. My recommendation, play it when you are feeling down. You will find it unique. [b]#not because I played with ice-cream in bed.[/b]. Ignore this, if you feel I was biased. Recommended with a discount. [b]#7/10[/b][/quote]
Who We Are Now is not great, but I still think it's got enough to recommend it on a sale if you think the premise and cast look interesting to you. The art is a mixed bag of styles, some better than others, the writing is somewhat amateurish, and the sex scenes (as is sadly typical of the genre) made me clench my legs and pretend that there was a lot more lube and preparation than the game provides. All that said, I did enjoy a number of things about this game. It's deeply sincere and rather ambitious, and I found that charming. The love interests are diverse and the post-apocalyptic setting is, if not fully fleshed out, interesting as an example of a hopeful one, where people are trying to rebuild and imagine a future beyond the devastation of the present. Of course, this also extends to the characters' stories. Each of the love interests has some personal problem that you try to help them with as you grow closer (and the main character has his own). Some of these routes are handled more clumsily than others, but the game surprised me at times by being much more insightful than I was expecting. Probably the biggest reason this ultimately earns my thumbs-up is that shockingly, this VN actually subverts the far-too-common trope of a magically fixed disability that solves the character's problems and need never be talked about again. It's a game about healing and moving on, but also about meeting people where they are. Not every problem can be easily solved, and that's ok. Ultimately, this is a story about the future that you and your loved ones choose to build together, even if it isn't easy, and that's a theme I can get behind.
The major choices you will be making in Who We Are Now are 1. which guy to pursue and 2. whether to top or bottom. There is not much sim in this dating sim, no chance to say the wrong thing and end your route, and certainly no need for a guide. Even more than other VNs, it is a cozy experience without too much to think about. Routes are short, conflicts are generally light, even the sex is pretty polite. It's all about the positive vibes. For the characters, it's all about healing. The end of the world may have been tough on them, but it's all okay now. The game lacks some polish and is a bit pricey for its length, but if you can get it on sale and want a post-apocalyptic title that's a little less gruesome, Who We Are Now isn't a bad pick.
jeux très court , assez médiocre
I like the story and the art work. I also like how there are multiple story lines to pursue
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