
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 115.1Kreviews | 86% | #88 | $0 |
| Free | 3.6Kratings | 66% | Top 100 |
Engagement
Reviews
Themes across 2768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先說結論:我個人是把《燕雲十六聲》完全當成純單機在玩。如果你跟我一樣不想在遊戲裡社交、只想自己一個人安靜闖江湖,這款的底子其實很值得一試。 這遊戲的畫面確實沒話說,光影跟風景都很有意境,人物建模更是賞心悅目——比起現在一堆跟隨「現代審美」的歐美遊戲,燕雲的角色外型看起來真的舒服太多。 但代價就是硬體要求非常吃緊,偶爾也會遇到一些小 BUG。雖然把畫質調低確實能順跑,但這種水墨武俠感如果不特效全開,視覺爽度直接砍半。官方最近感覺是有「稍微」在調整優化,不過老實說進步空間還很大,特別是到了人多或複雜的場景還是很有感。 清河:一開始的新手期體驗非常震撼,整個江湖氛圍直接拉滿,開局給人的期待感很高。 開封城:進城第一件事就是感受到掉幀卡頓。中間那段「槐葉麵」任務節奏真的又臭又長,解到有點煩躁,不過好在最後的 BOSS 戰打起來手感跟爽度都在線,算是有把分數救回來。 河西:個人覺得最勸退的一區。整段塞了滿滿的說教跟不知所云的暗喻,故事看不懂就算了,節奏還拖得要死,玩到後面只想趕快跳過。 開封皇城:當成觀光景點隨便逛逛就好,看看減肥中的趙皇帝還挺逗趣的,懶得解就別給自己找罪受。 不見山:目前正在推這張圖,裡面的機關跟解謎設計得很有意思,探索感比河西好上太多。 遊戲裡其實塞了很多小彩蛋跟細節,如果你喜歡在地圖各處慢慢挖寶,會找到不少樂趣。 但支線任務的設計問題很大:很多支線一上來就把背景設定吹得天花亂墜,但前置鋪墊根本不夠,玩起來又空虛又讓人摸不著頭緒。最讓人煩躁的是,這些晦澀難懂的任務通常都綁著關鍵獎勵,變成就算不想看也「不得不解」,強迫症發作時真的很折磨人。 整體來說上手難度不高,不打社交純當單機探索的話,體驗算是瑕不掩瑜。接下來就看官方的優化能改到什麼程度,以及主線更新的速度能不能跟上了。
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Latest in each market: best KR #31, worst UA #90 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
| not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a good game. I have very fun time when played it.
Отличная игра, можно провести в ней не одну сотню часов. Отличная графика, хороший сюжет, невероятное количество разнообразного контента, понятная боевка и это лишь малая часть от всех плюсов данной игры. Однозначно советую попробовать сыграть каждому!
非常棒的遊戲
tea
имба
игра настолько хорошая, что просидел весь вечер. очень хорошая графика, мега красивые виды. есть как и сюжет так и одиночная игра где ты можешь путешествовать по миру. в общем всем советую)
nice game
I am here for the ancient machinery, but the cat climbing-frame detail is what convinced me this mountain has actual residents.
500+ hours of game play. Story is amazing, game system letting you enjoy the process and i support dev. Game it self is new, has bugs and work on optimization but i believe that in the future it will be one of the best of MMOs games .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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