
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 115.1Kreviews | 86% | #88 | $0 |
| Free | 3.6Kratings | 66% | Top 100 |
Engagement
Reviews
Themes across 2768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deflected the real attack, not the one in my imagination.
The gauntlet combat has made me notice sound design more than I expected. Swords are elegant, but the new weapon has a heavier, more direct rhythm. Every close hit feels like a decision because you have to be near enough to get punished if you guess wrong. When the rope dart pulls someone back into range and the combo actually connects, it feels great. It's not only about damage. The whole style makes the player character look more reckless, and I mean that in a very good way. That learning curve is exactly why I keep going back to it after the novelty should have worn off. The impact sounds also make failed combos obvious. You can hear exactly where the rhythm breaks, which is both useful and a little embarrassing.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 5.8K | 67% | — | |
| $0 | 189K | 79% | Free | |
| $0 | 0 | — | Free | |
| $0 | 60 | 88% | Free | |
| — | 7.7K | 79% | — |
Latest in each market: best KR #31, worst UA #90 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
| not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The finale works because the anger has been sitting there since the beginning of the journey. By the time the fight reaches the burning wreckage above the city, I was not thinking about loot or build efficiency. I just wanted the next hit to connect. The story pulls several factions into the same place without turning the scene into a lecture, and some earlier conversations read very differently afterward. I am avoiding the actual reveal here, but I went back through the story log as soon as the chapter ended. My friend and I argued about one character's choice for longer than the boss took.
Good luck binding your accounts
The mechanical bird stuff has exactly the right amount of ancient-tech weirdness. I want more travel solutions that look like they should not work but do.
This is the closest any game has gotten to what I would picture to be my "dream game". One of the best open world settings with Souls style bosses, Sekiro style mechanics and FFXVI / Devil May Cry style combat. Infinite customizability and the MMORPG aspects are also fun. Qianye, Tian Ying and Wolf Maiden are some of the best designed bosses I've ever fought - coming from a Souls veteran. Im still in disbelief that a game with this level of quality and scale is free.
Entertaining and charming yet not without flaws... You either love it or hate it, and might need so much patient to get through some bumpy road game design. (I just called it Chinese mobile game jank) Despite the fact, I'm still thoroughly entertained and admiring the dev's attempt of making something fun and meaningful. 7/10: Wuxia Fantasy "single-player" open-world game
game như cứt, cân bằng hệ phái võ công như đầu buồi vô danh làm bố, quay thì đen, nhà phát hành thì kẹt sỉ
Я пришёл за мечами, а теперь спорю с механизмом о направлении воды.
its free and good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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