
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 115Kreviews | 86% | #55 | $0 |
| Free | 3.5Kratings | 66% | — |
Engagement
Reviews
Themes across 2738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta gra to wizualny Mega Chad na sterydach. I nie chodzi o super szczegółowość grafiki ale o jej koncepcję i "malowniczość". Coś co mieliśmy w TES V. Gra bardzo przypominałaby Skyrim, gdyby nie rozbuchany interfejs. Interfejs można wprawdzie wyłączyć ale ze szkodą dla funkcjonalności. W moim pececie męczy się głównie procesor, dobry nawiasem mówiąc. Aktywności jest tak dużo, że nie wiadomo co robić i od czego zacząć. :) W warstwie narracji jest lepiej niż świetnie, historia nie jest naiwna i brak głupot, aczkolwiek trzeba pamiętać, że jest to fantasy i ten świat rządzi się swoimi prawami. Mnogość różnych wspomagaczy walki przeraża, klawiszologia jest przepotężna. Dla jednych to będzie plus dla innych minus. Dla mnie - starego skyrimowca i soulsiarza - jest to raczej trudne do ogarnięcia, aczkolwiek doceniam starania twórców. No i rozumiem, że to gra na parę lat. Na koniec coś czym mnie ta gra "kupiła". Ciepanie niedźwiedziem, czyli coś czego nikt się nie spodziewał a wszyscy uznają za niezbędne oraz nieudana kradzież konia, kiedy zrzucony właściciel zrzuca z kolei ciebie. Wielkie gratulacje za tę grę dla Chińskich Towarzyszy. :) I polecam gorąco.
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Latest in each market: best KR #25, worst US #84 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
| Free | — | 93% | #58 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ce que j’aime dans la nouvelle montagne, c’est qu’elle oblige vraiment à regarder partout. Un chemin dans la forêt peut mener à une passerelle suspendue, puis à un mécanisme, puis à une zone souterraine qu’on avait déjà aperçue sans savoir comment l’atteindre. Je me suis trompé de route plusieurs fois, mais je suis rarement revenu les mains vides. Il y avait toujours un raccourci, une vue ou une ouverture cachée derrière une cascade. Au bout d’un moment, j’ai commencé à retenir les lieux grâce aux hauteurs et aux machines plutôt qu’aux icônes. Maintenant, dès que je vois une plateforme au loin, je me demande si je suis déjà passé dessus ou seulement vingt mètres en dessous. C’est un peu le bazar, mais j’adore. Une fois, je voulais simplement rejoindre un pont. Je suis entré dans une grotte et je suis ressorti vingt minutes plus tard juste au-dessus. J’ai arrêté de prétendre que j’avais un plan.
게임중에 탈것인 말은 보이는데 그걸 타고 있는 케릭터가 안보이는 버그가 발생하고 아무것도 할 수 없는 상태가 되버림 ㅡㅡ; 하라는 거야 말라는거야;;;;
que dire, ce jeux est addictif de plus gros point positif pas besoin de payer pour avancer ! Les graphismes sont magnifiques, la customisation offre un large choix en fonction de chacun, bref j'adore, je valide à 100%
I don't need every new system to be huge. Some of the moments I remember most are tiny: a mechanism revealing a side path, a monkey being rude from a hillside, a cat structure tucked between heavy machinery, or one clean rope-dart pull before a gauntlet combo. I remember the monkey and the cat build more clearly than several larger rewards, which is probably the point. The serious exploration gets room to breathe because something silly or domestic can happen five minutes later. Nothing needs its own giant menu to feel worth noticing. These are the bits I end up mentioning after I log off.
good game
Eine Affe wirft Steine. Ich habe jetzt einen Erzfeind.
.
Harvesting with a flashy martial ability sounds ridiculous until you actually do it. It saves a little time, sure, but the better part is that the everyday chores still feel like they belong to the same martial world instead of a separate farming menu. It also gives the skill system a new kind of joke without turning it into a gag. I still feel like the same character, just using those abilities for embarrassingly practical reasons. It also gives the skill system a new kind of joke without turning it into pure comedy. My character still feels like the same wandering martial artist, just one who has discovered that dramatic techniques are also useful when the vegetables are ready. The game is better when it lets serious abilities become practical in weird little ways. That matters because a lot of games split their cozy content away from the main fantasy. Here, the farm work still carries the same tone as the rest of the world, just in a quieter and stranger form.
El jefe títere se mueve precioso justo antes de arruinarme la vida.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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