
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Reviews
Themes across 2848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After nearly 120 games, here’s my honest review. This is a really good game, with an incredible amount of things to do. There’s honestly never a shortage of content. The graphics are beautiful, and the variety of combat makes the gameplay really enjoyable. I’ve played around 160 hours, and I had a great time with it. However, once you get busy or simply don’t have enough time to play, the game can become an absolute nightmare. You have to spend so much time doing specific tasks like gathering materials, buying items, preparing for activities, and so on. At some point, it feels like 90% of the game is just doing these chores rather than actually playing. Later on, I even ended up logging in just to fight the boss every day because I simply didn’t have the time to deal with everything else. Overall, this is a great game if you have plenty of free time. But if you’re a busy person, the amount of things you have to keep up with can become extremely exhausting and turn the game into a chore. Great game, but very demanding of your time.
cool idea, and if u only play solo it can be good. Co-op is bad. Bad ping while co-op, hard to parry. 2 different co-op modes. One is casual with silly activities. The other has a host that gets the progress while everyone else has to do it solo or rotate host. That defeats the point of co-op campaign. This could be a great game but too many co-op issues hold it back for me.
[h1]( ͡° ͜ʖ ͡°)[/h1]
I open it for 15m then walk away from my PC. I have it installed just for all the 700 discord orb quests it gives you periodically. However it gets a down vote because it's a predatory gacha game filled with AI slop. Spend your money on a friend who's having a bad day, or donate to a local animal shelter, they need it more then this greedy, lazy company.
The game is probably fine single player, but as soon as you add another player, it becomes very unfun. It depends heavily on parrying, and the networking makes this very unreliable in coop. Boss positioning can be erratic with teleporting. Mobs in the open world ice skate as they attack other players. As soon as I started trying to play with someone else, the experience just went downhill. Only some of the missions have shared progression in coop. Often the host is the only one that can interact with things. Follow your buddy around to new areas and you can't unlock travel points unless you are in multiplayer mode, in which case the world map is almost empty. Outposts can be replayed in multiplayer only if you have already cleared them in solo mode. Teaming up and trying to find something to do everyone could progress on was absolutely painful. The UI via controller is awful. There were so many times just trying to figure out how to get out of an interaction was a puzzle itself. Trying to figure out where things are in the UI always took effort. Hold RT and press select to exit placement mode? Seriously? Select is used in so many interactions, it's baffling. The game looks amazing. It doesn't scale well though. No matter what graphical preset I used, I got the same framerate, usually around 80 fps at 4k, and that is on a 4090. The game felt like it had a lot of potential, and I really tried to give it a chance, but the networking just killed it for me.
好死,早日倒闭
187gb is absurd, and judging by how the game has had no updates to shrink the game size, I imagine it will breach 200gb in the next major update or so.
This is why we read the entire steam store description before downloading the game. Downloaded this per recommendations of some other tumblrites, was amazed by the character creator and general "vibe" of everything, only to be punched in the throat with the fact that basically every NPC interaction is essentially CharacterAI. Upon further inspection there is AI just ♥♥♥♥♥♥♥ everywhere in this game, and I'm a person that flinches like an abused dog upon seeing AI in any creative work because of how much it's flooded all my other hobbies and interests with garbage. In all fairness there is a disclaimer (that I didn't see because I'm an idiot) (that the devs also basically had to be told to put there because according to previous reviews it didn't originally have an AI disclaimer). Hire actual people or don't bother making a video game.
the game is just mid at everything it does, also cant exuse any use of AI
This is a great game, but it's being ruined by the developers' lack of responsibility. The game is full of balance issues and bugs, yet after more than six months, almost none of them have been addressed. Here's one example of the balance problems. In the bounty mode, what weapon do you think is used the most? A sword? A blade? A spear? No—it's the fan. For some reason, healing is reduced in every other PvP mode, but not in bounty hunts. As a result, you end up with players who have what feels like endless healing. Some players even deliberately commit crimes just to become wanted and lure bounty hunters to them. They know that if the hunter isn't using a healer build, they'll almost certainly win. If the hunter is also a healer, the fight usually drags on until the timer runs out. It's a toxic and unhealthy gameplay loop. Then there are the bugs. In the Inheritance Challenge, during the final stage against the Nameless General, the boss turns invisible in roughly 3 out of every 10 attempts. Many players, including myself, have recorded videos and reported the issue, but nothing has been done. It feels like the developers are more interested in selling skins than fixing their game. :)