
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gusta que la finca tenga objetivos chicos. Cosechar, acomodar una lámpara, revisar si el gato se acerca. No todo tiene que sentirse como una lista épica de pendientes.
затягивает
pretty good tbh
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About
Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
Hours played at review time, across 328 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you will never ever feel boring in this game. there are so much thing to do
My first courtyard looked awful, which somehow made the building tools click for me. I moved one wall, swapped the gate, added plants to hide a bad corner, and suddenly fixing the mess became half the fun. That process feels closer to tinkering with a real room than placing decorations from a checklist. I kept changing things because the space felt slightly wrong, not because a meter told me to. That process feels closer to tinkering with a real room than placing decorations from a checklist. I kept changing things because the space felt slightly wrong, not because a meter told me to. By the end, the courtyard still had problems, but they were my problems, which is a very different feeling from a preset housing area.
fun hard but fun
BUENAZOOO!!!!!
I picked Pudding because he looked harmless. Five minutes later I was moving a bench so he could sit in the sun without blocking the path, which is probably the exact moment this system got me. I know it is just a pet animation, but it changed how I planned the yard. The furniture stopped being decoration and became a little map of where I hoped he would hang out. I know it is just a pet animation, but it changed how I planned the yard. The furniture stopped being decoration and became a little map of where I hoped he would hang out. I was not trying to make the biggest house anymore. I was trying to make one sunny corner work for one very calm cat.
This game is fking amazing.
ABSOLUTLY AMAZING THE BEST FREE TO PLAY GAME ON PC IM NOT EVEN JOKING ITS SO GOOOD!!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.