
Where We Went is a narrative driven puzzle game. Step into the role of a mysterious character that can control ancient guardians to solve puzzles. Uncover the story behind your visit to the tomb and the reason for its existence!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
In Where We Went you venture through an ancient tomb and solve puzzles by commanding its 3 guardians. Throughout your journey you uncover the reason of your visit to this ancient tomb while steadily puzzling your way to this conclusion.
An unnatural feeling washes over you to go visit this tomb, arriving there you question what it is even meant for. A strange fog, giant crystals and illegible runes cover these ancient halls. Traversing deeper, you find ancient guardians that help you complete the puzzles and challenges you come across.
Utilize the special abilities of all these ancient guardians like the heat-conducting properties and crushing weight of the Metal Beetle, the Slippery trail secretion of the Oil Owl and the light re-directing ability of the Crystal Bat. Command their movements by recording your own at a Recording Plate, then let them all play out at once in amazingly satisfying conclusions.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent petit puzzle game d'une heure qui avec des niveaux et compagnons supplémentaires pourrait facilement se vendre a prix doux. Quelques améliorations de gameplay seraient les bienvenues pour des puzzle plus long, par exemple la possibilité d'accélérer le temps lors de la résolution.
Pretty good game. I like the use of recordings for solving the puzzles- it can make even the simpliest things a challenge. Music is its strongest point, in my opinion!
一款极短流程的解谜闯关游戏,剧情我没细看,大概是再次寻找光明的故事,整个游戏从解谜上来说没有任何难度,除了倒数第二个需要挡着光线的同时斜对着另一个水晶才能激活升降梯;从成就上来说第一关开局往后走过一个破碎的桥会触发一个成就,最后一关阅读完最后一个石碑然后跳海会触发最后一个成就,几乎通关就是全成就;整体流程在不卡关的情况下大概一个小时左右,我是在倒数第二关卡半天,因为游戏卡了升降梯的视角一直没找到怎么触发,也算是制作组的一个小心思,算是值得一玩,可以给个70分
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good concept
The music in the game is wonderful, and the puzzles are neat!! And one last thing is that I LOVE the little creatures you can control and play as, they are all sooo cute!!
I'm having a lot of fun so far! The only thing is that the minimum requirements are a bit off, as I run it on a 1050TI mobile and 8300H on linux (arch)
Nice puzzle game. Recommend.
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Il gioco parte da un idea molto carina, bensì ho riscontrato diversi problemi già dal primo livello. Quest'ultimo ho dovuto ripeterlo ben 4 volte perché il gioco si bloccava: la porta non si apriva oppure non mi faceva raccogliere gli oggetti. Attualmente sono al 10° livello, ed anche qua ho riscontrato varie problematiche. In particolare, il percorso che avevo registrato non veniva riprodotto correttamente, impedendomi di completare il livello. Inoltre, una volta superata la porta abbattuta, e quella di uscita che non si apriva, non era possibile riavviare la riproduzione, o essere riportati automaticamente all'inizio, visto che non era più possibile fare nulla. Con qualche aggiornamento questi problemi potrebbero essere risolti, e rendere l'esperienza molto più piacevole. Al momento però non vedo tutto il potenziale del gioco.
Нарративная приключенческая игра с акцентом на исследование и воспоминания: игрок изучает локации, собирает фрагменты прошлого через предметы и диалоги, воссоздаёт историю отношений и событий. Геймплей строится на погружении в атмосферу и постепенном раскрытии сюжета. Плюсы: глубокая эмоциональная история — личные воспоминания и детали быта создают эффект искренней, живой истории; атмосферное окружение — каждая локация проработана с вниманием к мелочам: старые фотографии, записки, предметы быта помогают ощутить связь с прошлым; нелинейное повествование — возможность исследовать локации в свободном порядке и находить воспоминания в разной последовательности влияет на восприятие сюжета. Минусы: минимальная интерактивность — большинство действий сводятся к поиску и осмотру объектов, без сложных задач или решений; медленный темп — неспешное развитие событий и акцент на созерцании могут показаться затянутыми тем, кто ждёт активного геймплея; слабая обратная связь — иногда непонятно, какие находки критически важны для сюжета, а какие лишь дополняют картину, из‑за чего возникает ощущение «пропуска чего‑то важного». Итог: подойдёт любителям нарративных приключений и созерцательных игр — впечатляет эмоциональной глубиной, детально проработанным окружением и нелинейным способом раскрытия истории. Может разочаровать из‑за низкого уровня интерактивности, неторопливого ритма и отсутствия чётких ориентиров в поиске ключевых воспоминаний.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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