
A short visual novel about dealing with loss. You explore a festival filled with old memories and regret. Where the voices of the dead never stay quite dead. Will you manage to change, before it's too late?
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Soy un idiota que no aprendió de los errores cometidos en el pasado (saque el final malo, as always) dea tiraba unos comentarios en ingles, ahh si me olvidaba. El juego solo esta en ingles, suerte con eso. Soy un idiota que aprendió de sus errores cometidos en el pasado. (saque el final bueno, all the night) dea tiraba esa porque conoció al gigolo. Hablando sobre el juego, esta bien. La historia trata sobre aceptar que el pasado ya paso, aprender de los errores y recordar los buenos momentos, si sigues comportándote como antes vas a sacar el final malo y si decides ''madurar'' conseguirás el bueno. Sobre algunos aspectos del juego. - El diseño de los personajes y del ambiente es bastante sencillo, para ponerlos en números (6/10) - Buen soundtrack (o sea es un juego que ocurre en un festival musical tenia que tenerlo) - Hay algunas decisiones que están bugueadas, es decir, eliges la ''X'' y el juego mas tarde te dice que tomaste la ''Y''. - Pobre variedad de finales, en la descripción dice tener 8 finales distintos, lo que uno pensaría que es bastante, peeeeeroooo.... el juego cuenta con la ruta de 3 chicas y una ''secreta'' cada una con su historia. Esta el final malo, y dos variantes del final ''bueno'' que terminan exactamente igual, solo hay unos diálogos de diferencia, en mi opinión debería haber tenido un final malo, neutral y uno feliz. Ya que los dos que hay se sienten como malo y neutral. En resumen, ''Where the Music Dies'' es como el helado de Grido, no es el mejor helado pero por el precio (gratis) esta perfecto. PD: Hay un dlc con nuevos personajes e historia, pero ese si cuesta $$$, así que no lo voy a jugar.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I dont know how but somehow this dev has the abilitly to always hit me in the soft spots, and brings back memories of my own battles with depression. But I must say the game has its funny moments but is overall sad, but it does ♥♥♥♥ man i dont know it just reminds me of when i tried to kill my self and kinda helps me picture the sorrow that would bring to others and how others grieve in their own ways... damn i dont really know what else to say
It is a fascinating game that might resonate with some people more deeply than others. I've played other games by this developer, but this might be my favorite one. The art style always creates an eerie milieu. There are so many dialogues that you might miss from only playing it once. You always find something new about a character in every playthrough. Though, if you play it once the background of each character might feel very vague which left me at least frustrated the first time I played it. The self-destructive aspect of Locke might resonate with some people one way or the other and I appreciate the self-awareness in some dialogues and the support from his friends. Matteo's dialogues are very well written as well. A game well done to say the least.
Such a vibe
Yes.
Great gameplay, put in over 5 hours on a school day. Would highly recommend.
Заебись что это
Actually not that bad, for me your pandemic game is the best.
祝贺你读了这篇评论。 我喜欢它。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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