
This is the prologue chapter of "When the Past was Around", an upcoming adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Vietnamese, Japanese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the art style! And the puzzles are hard but not so hard you need to look them up on how to do them. Absolutely want the full game.
序章很像Florence,很美,但真的好短好短,什么时候更全作呀
do you remember Who I am?
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 'When The Past Was Around - Prologue' - это трогательная и атмосферная новелла, рассказывающая о потере и воспоминаниях. Визуальный стиль, выполненный в нежных пастельных тонах, создает ощущение тепла и уюта, несмотря на меланхоличное настроение. Геймплей прост и заключается в решении небольших головоломок, органично вплетенных в повествование. Каждая найденная вещь, каждая решенная загадка приближает нас к пониманию истории главной героини и ее отношений. Музыкальное сопровождение играет ключевую роль в создании эмоциональной атмосферы. Мелодии прекрасно передают чувства тоски, надежды и любви, сопровождающие героиню на протяжении всего путешествия в прошлое. Несмотря на свою короткую продолжительность, пролог оставляет сильное впечатление и вызывает желание узнать продолжение истории. Это прекрасное инди-приключение, которое заставляет задуматься о важности воспоминаний и о том, как прошлое формирует наше настоящее. Игра рекомендуется всем любителям визуальных новелл с глубоким эмоциональным содержанием и красивым художественным стилем.
很美好的一款小游戏
chorei
[h1]5/10[/h1]
"When The Past Was Around - Prologue" is not a game. It's an advertisement for a product called "When The Past Was Around". When The Past Was Around is effectively a browser/Flash game that's somehow on Steam instead of, you know, Chrome or Firefox. And as always, if it can be done by a web browser, it doesn't belong in your library. The product this is advertising is a simple and trite point and click puzzle game about the developers relationship problems or something... look, it's a bad game and not worth anyone's time. But this isn't completely relevant because this is not When The Past Was Around, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "When The Past Was Around - Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $8 USD on buying When The Past Was Around, and I don't recommend you do that either. But on top of that the developer is also asking for a [b]ten dollar donation!!![/b]. That's right... he wants you to give him TEN BUCKS because he polluted Steam with an advert/demo and directly avoided following the correct process. For profit. This is not okay... it's apalling disrespect for Steam and for gamers. But it makes one thing clear... this guy cares about nothing but getting your money any way he can. So this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
豪看的画风和豪听的音乐
好玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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