
This is the prologue chapter of "When the Past was Around", an upcoming adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Vietnamese, Japanese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Безкоштовний пролог, що візуально дуже гарний, але за купу років після його виходу я так і не спромігся придбати основну гру, бо крім візуалу все інше таке... порожнє, абсолютно ні про що. Але гарне, та, можна витратити 10 хвилин та потицяти аж надто прості загадки, але ото й все.
A very simple yet soothing game. Full of puzzles but easy to follow! The story flow is wonderful and it's a little sad along playing with it. Love the art and aesthetic of the game!
Hafif bulmaca tıklama oyunu. Önsöz kısa, bulmacalar basit ve hikayenin konusu açık değil. Ama yine de tam sürümü satın almak beni çekiyor.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
러스티 레이크 - 희망편 --------------------------------------------------- Rusty Lake - The Hope Chapter
Это милая и атмосферная игра. Музыка очень приятная. Хоть игра коротенькая, но мне нравится эта игра
Adorei o prólogo. Agora fiquei com vontade de comprar o jogo. 8/10
[h3]Quick Impression: The story of learning or unlearning love[/h3] I haven’t played the full version yet, but after experiencing [i]A Raven Monologue[/i] and [i]Banuy Lintar Angin[/i], I was curious to discover more and to “revisit” a certain flavor, a unique poetry, and sensitivity in storytelling—a mix of gentleness and simplicity, even when the underlying theme feels complex. [i]When the Past was Around[/i] tells, through a point-and-click format, a story of love, its various stages, and the emotions it provokes. It remains suggestive while leaving room for personal interpretation (how we, as players, feel/experience/relate to the story and connect it to our own personal history—similar to what I had previously encountered and was specifically seeking in this game experience). I’m charmed by this poetry, and I’m excited to dive into the full version to see how the story develops, as well as to explore the gameplay and get a clearer sense of the overall artistic direction!
"When The Past Was Around - Prologue" is not a game. It's an advertisement for a product called "When The Past Was Around". When The Past Was Around is effectively a browser/Flash game that's somehow on Steam instead of, you know, Chrome or Firefox. And as always, if it can be done by a web browser, it doesn't belong in your library. The product this is advertising is a simple and trite point and click puzzle game about the developers relationship problems or something... look, it's a bad game and not worth anyone's time. But this isn't completely relevant because this is not When The Past Was Around, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "When The Past Was Around - Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $8 USD on buying When The Past Was Around, and I don't recommend you do that either. But on top of that the developer is also asking for a [b]ten dollar donation!!![/b]. That's right... he wants you to give him TEN BUCKS because he polluted Steam with an advert/demo and directly avoided following the correct process. For profit. This is not okay... it's apalling disrespect for Steam and for gamers. But it makes one thing clear... this guy cares about nothing but getting your money any way he can. So this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
[h1]5/10[/h1]
很美好的一款小游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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