
Point and click adventure of a man left alone during Battle of Britain. When the Manchester Blitz starts over Stockport, he decides to look for his wife and adventure starts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Nice story and visuals. Kind of short gameplay. Recommend. Some days, only a narrative-heavy game will hit the spot, and this one packs a wallop. It's as gripping as any soap opera, and as well-tuned as a prestige-TV screenplay. 5/7. Highly recommended.
Very intriguing story and great environmental story telling. Short and sweet. Would recommend.
A true work of art!! It was a short and well written story. I liked it very much and also recommend it to anyone who wants to buy it
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
When She's Gone takes a more intimate approach to World War II than the countless games that focus on soldiers, large battles, and military hardware. Developed and published by Missed Approach Interactive, it is a point-and-click adventure built around the experiences of Jonathan, an ordinary man living through the Manchester Blitz. After discovering a note explaining that his wife has left the house, Jonathan realizes he has no idea where she has gone. His decision to search for her becomes increasingly dangerous as Luftwaffe air raids threaten Greater Manchester and the surrounding area. The straightforward premise provides an effective foundation for a mystery in which personal uncertainty and historical catastrophe become intertwined. The strongest aspect of the concept is its civilian perspective. Jonathan is not trying to win a battle or complete a military objective. His motivation is personal, and this makes the destruction surrounding him feel less like a conventional action-game backdrop and more like a genuine threat to everyday life. Searching for a missing loved one would already create anxiety, but placing that search during repeated bombing raids substantially raises the emotional stakes. The historical setting consequently serves a meaningful narrative purpose rather than simply providing recognizable World War II imagery. Gameplay revolves primarily around traditional point-and-click exploration and puzzle solving. Players investigate environments, interact with locations, and progress through a largely linear storyline while attempting to determine where Jonathan's wife has gone. The structure appears deliberately accessible rather than mechanically complicated, with the mystery and journey taking priority over elaborate systems. Players who enjoy methodically examining environments and following narrative clues should find the format suitable, although those looking for complex puzzles, extensive freedom, or action-heavy gameplay may find the mechanics comparatively restrained. Greater Manchester provides the adventure with a distinctive identity. The journey incorporates historical locations and notable cities from North West England, giving Jonathan's search a geographical specificity rarely explored in World War II games. Rather than constructing an anonymous fictional battlefield, the game attempts to connect its events with recognizable places affected by the conflict. This makes exploration potentially educational as well as atmospheric, particularly for players interested in British wartime history and the experiences of communities away from conventional battlefronts. The presentation emphasizes atmosphere without relying on graphic violence. Although destruction and the dangers of war are central to the narrative, the game does not visually depict people being harmed. Instead, emotional sequences and recurring air-raid sirens communicate the danger facing Jonathan. This restraint suits the story because the psychological uncertainty of an approaching raid can sometimes be more effective than explicit violence. The sirens also function as an atmospheric reminder that Jonathan's search is occurring in an environment where safety can disappear without warning. There is an unusual production detail concerning the visual development as well. The developer discloses the use of artificial intelligence as an aid when creating imagery associated with towns and cities. According to the description, generated material was used primarily as advisory or reference material to help visualize how locations in North West England might have appeared during the 1940s rather than simply inserting generated pieces directly into the finished game. Regardless of individual opinions about such tools, openly explaining their role provides useful transparency about the development process. The relatively focused nature of the experience is simultaneously an advantage and a limitation. A linear structure allows the story to maintain direction and keeps Jonathan's search at the center of the adventure, but it also means players should not expect extensive branching choices or a sprawling historical simulation. Its appeal depends heavily on whether the mystery, atmosphere, environmental exploration, and historical setting resonate with the player. Anyone expecting deep combat or sophisticated adventure-game systems could come away disappointed, while players comfortable with smaller narrative-driven projects are more likely to appreciate what it attempts to accomplish. Its emotional approach is perhaps more interesting than its mechanical ambition. The underlying question is not merely whether Jonathan can travel through dangerous locations, but what has happened to his wife and what he will discover while searching for her. The combination of personal loss, uncertainty, historical destruction, and civilian vulnerability gives the narrative a melancholy quality. It also allows the game to explore wartime Britain from a perspective concerned with relationships and survival rather than military victory. Overall, When She's Gone is an intriguing independent adventure whose greatest strength comes from its unusual historical perspective. Missed Approach Interactive uses a simple missing-person mystery to guide players through a depiction of Greater Manchester during one of its darkest periods. Its linear point-and-click mechanics are unlikely to satisfy anyone searching for mechanical complexity, but they provide an accessible framework for exploration, puzzles, historical locations, and emotional storytelling. The absence of graphic violence allows atmosphere and sound to carry much of the tension, while the regional setting helps distinguish the experience from more familiar World War II narratives. It is ultimately a modest production with a focused purpose, best suited to players who value historical atmosphere and personal storytelling over spectacle. Rating: 6/10
A charming pixel art game set in 1940s Manchester, full of atmosphere and subtle storytelling. Smart puzzles and a lingering sense of melancholy make it a memorable indie gem. Really hoping for a follow up that keeps the mood but explores a new era.
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