
A lovingly crafted RPG with a unique spin, with cheerful characters and fun storytelling.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Super cute art style, very compelling game play hook and so far a pretty interesting story. Probably the best "fetish" game I've ever played, genuinely deserves to be played on it's own merit. Which is a hell of an accomplishment for a game in this genre. Fair warning, if you die there is a small chance you'll get a soft lock, noticed this had a small chance of happening if I'm holding the movement keys when you respawn. Save frequently.
okay so i didn't realize this was a fetish game imma be real with you. like i thought it'd be a fun little rpg but no apparently it's a vore fetish game. Also for some reason it's like. Really technically impressive for RPGMaker???
Going with a "meh", but rounding up. Would've rounded down if the dev obfuscated the RPG Maker files. The only other thing saving the game from a downvote is the nice art, which again would be reason for a heavy downvote if they were obfuscated. Anyway, free or not, the game's combat is incredibly repetitive. Despite the game's narrative and gameplay focus on the wheel, the wheel itself is actually the worst part of the game, I'm not even an hour in and I'm already tired of it, and it's made worse by my distaste in RNG in games (though here it's partly skill.) To make the wheel worse, the game doesn't frontload anything other than a few vore bellies (bellies are a plus though). It teaches you about the wheel and the wedges, and then you get nothing to play with. I don't really know how to explain my complaint here or compare it to other games, but I'll try: It's a bit like an RPG where you complete the 30-minute tutorial dungeon and instead of unlocking a couple baseline staple skills, a party member, and finding a few pieces of slightly-upgraded equipment for doing it, you instead leave the dungeon with an axe with 50% accuracy, and a skill that kills you.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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