
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Most likely between $8.7M and $24.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $14.4M |
| PlayStation | $4.99 | 91% | — |
| Xbox | $19.99 | 96% | — |
| GOG | $4.99 | 86% | — |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $4.99 on GOG · United States (−75%). Compare 51 prices in 15 markets →
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
⚠️ 严重剧透警告:以下内容涉及大量关键剧情及结局,强烈建议通关后再看。 ⚠️ 十年前第一次玩这个游戏的时候,我其实没太玩懂。 当时只觉得表现手法很牛逼,每个人的死亡都做成完全不同的玩法,但玩完以后我的感觉就是:所以呢?甚至觉得这游戏只是开发商用来炫技的,表现形式很高级,但是没什么内核。 最近重新玩了一遍,一开始我居然还是这个感觉。 [spoiler] 直到结尾发现 Edith 也已经死了,我才开始重新想前面这些人的故事。然后突然发现一个以前完全没注意到的地方: Finch 家的很多人,好像都是在自己最想做的事情得到实现,或者最接近自己想要的东西的时候死掉的。 Molly 饿得想吃东西,于是在最后的幻想里变成各种动物不停地捕食;Calvin 想飞,最后真的从秋千上“飞”了出去;Walter 为了躲避死亡在地堡里藏了三十年,最后终于觉得受够了,宁愿付出任何代价也想重新获得自由,然后他走出了地堡,也真的自由了,虽然只有那么一会儿。 Lewis 就更明显了。现实里他在罐头厂日复一日地切鱼头,幻想里却一步步建立了自己的王国。最后幻想中的他低下头接受王冠,现实中的他低下头把头伸进机器。他在自己的世界里登上最高点的那一刻,也是现实中生命结束的那一刻。 甚至 Edie 也是。她一辈子舍不得这个家,舍不得那些死去的家人和他们留下来的故事。最后她没有去养老院,而是死在了自己守了一辈子的房子里。 [/spoiler] 想到这里,我突然觉得,我以前可能一直把这个游戏看反了。 就像游戏里的那棵家族树。 我们习惯从树干往树枝看:一个人出生、长大、经历很多事情,然后死亡。所以看到 Finch 家的人一个个年纪轻轻死去,自然会觉得他们的人生被“诅咒”截断了。 但 Edith 给我的感觉,却像是把这棵树反过来看。 不是“这个人活了这么久,结果还是死了”,而是“这个人原本可以根本不存在,但他居然出生了,而且真的来这个世界体验过一段时间”。 他看过一些东西,喜欢过一些东西,有自己的愿望,做过自己的梦。 然后,才是死亡。 所以我现在反而觉得,《艾迪芬奇的记忆》表面上一直在讲死亡,实际上讲的却可能是“活过”这件事本身。 它也不是在说“反正所有人都会死,所以人生没有意义”。 恰恰相反。 正因为我们原本可以根本不存在,所以能够出生,能够拥有这一段体验,本身可能就是一件值得感激的事情。 这也让我终于理解为什么游戏明明讲了这么多悲惨的死亡,却总是把它们表现得那么漂亮,甚至像童话一样。 它可能根本不是想让你知道“这个人到底是怎么死的”。 它真正想让你看到的是: 在死亡到来之前,这个人眼里的世界是什么样的。 [spoiler] 最后 Edith 也没能逃过死亡。 但她留下了这些故事,而且在这一长串死亡故事的最后,Christopher 出生了。 [/spoiler] 十年前玩完,我觉得:表现手法牛逼,然后呢? 十年后重新玩完,关掉游戏又想了很久,我才突然觉得: 我以前可能真的看反了。 它表面上一直在讲一群人怎么死。 但它真正想给你看的,可能是一群人曾经怎样活过。 从头到尾讲了这么多死亡,最后真正落下来的,却是一次新生。
The story deeply resonated with me because of how quickly life can be taken away and how some people spend years trying to escape death, never finding meaning in their lives, while others choose to confront it and live life to the fullest. In a cruel twist of irony, the curse was just a self-fulfilling prophecy. If death hadn't been so romanticized by one member of the family, then maybe everyone would have still been alive, or died of old age, and wouldn't have spent their lives surrounded by constant reminders of it. It is not just a compelling narrative game, but also a thoughtful reflection on mortality, fear, and what it truly means to live. There is also still so much mystery and speculation about the family's deaths and disappearances and what truly happened to them. Alongside the masterclass in environmental storytelling and narrative pacing, the uncertainty is part of what makes the experience feel timeless. Does life really have free will, or is everyone fated to die someday?
If I could only have 1 game for the rest of my life I would pick this one. This is a masterpiece. Im not sure there ever has been or ever will be another game just like it.
Я бы сказала, что это не игра, а прогулка по чужой памяти. Ты просто ходишь по дому, открываешь двери, читаешь дневники. А потом вдруг оказываешься внутри чужой смерти. На пару минут ты становишься тем, кто уже умер. И это странное чувство - знать, что человек мёртв, но видеть мир его глазами. Проклятый род, который умирает один за другим. Каждый раз - новая история. Как рассказать о нескольких поколениях семьи за два часа? Как сделать так, чтобы каждая смерть запомнилась? Это сложно, и здесь мне чего-то не хватило. В целом напоминает «100 лет одиночества» Г.Г. Маркеса. Та же семейная сага, где время идёт по кругу, судьбы повторяются, а одиночество - единственное наследство. Здесь нет врагов и нет сложностей. Ты просто идёшь и наблюдаешь. Иногда становится жутко, иногда грустно, иногда просто пусто. Рекомендую тем, кто готов прожить несколько чужих смертей за один вечер, но я бы сюда не вернулась.
I usually don't write very serious reviews for games. When I do play games I mostly just spend my time having fun, not really caring for the story or little intricate details and such. When I went into this game, I had that mindset. I thought I would just play the game, get all the achievements, and that would be it. But for me to even call this a game, I feel would be a SEVERE understatement of what this game has made me and many others feel. Everything about this work of art is truly beautiful, the stories of each family member, the things that happened to them, and how it has effected not only them but us as the player. To say this game deeply saddened me would not match how heartbroken and impacted I was after seeing such sad and unfair stories for all these people who have done no wrong. It's message is clear, there is no reason for death. It is completely random and despite how much we try to justify it or find out why it happens, we cannot. As much as the Finches tried to do so, eventually, at the end of their bloodline, they learned that there is no reason for death. When we lose something or someone that we have loved our entire lives, it hurts us. We try to find a reasoning for this, that they died for a cause, but in reality, there is none. It is better for us to remember all the memories we had with them, good or bad, and to accept that they are no longer with us. I hope that, when I eventually must deal with my own grief, I will hold this lesson close to my heart, maybe I will return to these stories. But all that I do know for now is that I will be prepared. I sincerely thank you, Giant Sparrow, for making something that I will remember forever.
Honestly such a nice little indie game with as short story that will keep you wondering, "whats next?" Verdict: 8/10
I completed it in under an hour, and I was taking my time. What even is this? Playing this game is the same as picking up a sleepy sad novel that is only 10 pages long. I'm only glad I got it on sale and only paid £3 for it. Wish I had bought a coffee instead.
כמו סרט אינטראקטיבי - כולם חייבים לחוות את זה.
This is a unique game. It is just a 2-3 hour story. However, the way it is presented, the creative resources, the music, the pace, the use of the scenery. Top notch. Totally recommended.
交互做得太神了!好游戏!