
A fanmade visual novel game by Virtual 48Group fans for Virtual 48Group fans, which tells multiple-fanmade-stories about a group of sophisticated 48 Vtuber Idol from Jakarta, Indonesia. You play as a 1st year student where you will interact with friends through multi-ended choice-based storyline.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Indonesian
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Reviews
truly a perfect vtuber game to play if you're indonesian or non-indonesian (like me) for knowing about vtuber stuff, this one is perfect to play. would recommended
Nice game dude
☀️
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Hours played at review time, across 21 reviews with recorded playtime.
Naisssuuu
good game bang , ada lucu , ada tegang , ending-ending yang bagus juga, keren your game mungkin bisa di rubah sedikit interaksinya biar makin nyata ngobrol nya
suka banget, saat main serasa kita benar-benar lagi berinteraksi sama mereka
oomaagaa
Приключенческая игра с элементами квеста и сюрреалистичной атмосферой: игрок путешествует между мирами сновидений, решает головоломки и раскрывает тайны подсознания. Акцент на визуальных образах, нелинейном повествовании и исследовании необычных локаций. Плюсы: Сюрреалистичный визуальный стиль — причудливые ландшафты, плавные переходы между мирами и необычные образы создают запоминающуюся эстетику; Нелинейное повествование — порядок открытия сюжетных фрагментов зависит от выбора игрока, что поощряет повторное прохождение; Атмосферный саундтрек — музыка подчёркивает настроение каждого сна: от безмятежного до тревожного, усиливая погружение. Минусы: Смутные подсказки — многие головоломки не дают чётких указаний, требуя интуиции или метода проб и ошибок, что может замедлить прогресс; Дезориентация в мирах — из‑за схожих визуальных мотивов и отсутствия явных ориентиров бывает сложно понять, куда двигаться дальше; Медленный темп — акцент на созерцании и исследовании снижает динамику: игрокам, ищущим экшен, может не хватать активных событий. Итог: подойдёт любителям сюрреализма, медитативных приключений и головоломок — впечатляет визуальной поэтикой, свободой раскрытия сюжета и музыкальным сопровождением. Может разочаровать из‑за неочевидных задач, сложностей с навигацией и неспешного темпа игры.
"WGV: Dreamcatcher" isn't a game. It's an e-book dumped on Steam masquerading as a game. As a visual novel/e-book/fan-fiction, this has no notable gameplay. It's just clicking through badly written dialogue that would never be accepted in print by an actual professional publisher. How did something this badly written end up on Steam? When someone can't get published in print, they spend $100 and dump their high school fan-fiction onto Steam Direct under the guise of a game. This is possibly the greatest concentration of weaponized cringe the world has ever seen. This is an incredibly creepy, cringey fan-fiction written by Indonesian men simping over a bunch of e-girls. It's so cringey it might make you throw up. Because this was put together with the Ren'Py construction kit, it didn't require any actual coding or development. It's a tool for failed authors to push their garbage high school anime club dropout fanfictions as games. Just like there's no professional writing here, there isn't any professional software development either. Visual novels are tedious at best. Imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or Twilight (kidding), but translate it to a format where you've to click your mouse for every single sentence instead of just turning pages. You'd think it was garbage. Now take that annoying clicking and add utterly cringey high-school anime club dropout writing to it. Real authors are published in print and found on bookshelves. This garbage only ended up on Steam because they paid $100 to self-publish, because let's face it, professional publishers would not only reject this garbage they saw it, they'd take out restraining orders. E-books are technically simple, and don't require any of the heavy features that actual cutting edge PC games need... in fact, the whole thing can be done in a web browser. There's no justification for charging money on Steam for what might as well be a webpage. We don't buy gaming rigs to spend money on something Chrome or Firefox could do. Despite having no cost, this failed to appeal to gamers. SteamDB shows it peaked at only 15 concurrent readers. This is a dismal public reception. They couldn't even give it away. To satisfy the global demand for this book, you'd only ever need to print 15 copies. While this e-book's free, you can get better quality books and comics for free online or from public libraries. Steam is for PC games. Your gaming rig is not a Kindle or a mobile phone e-book reader. It's impossible for me to recommend things to PC gamers that aren't really games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.