
Welcome to Dustown is a single-player or cooperative horror game for up to 4 players. Play as field scientists exploring vast labyrinthine cornfields, collecting samples and evidence for a mysterious corporation. Make sure you don't get killed at the crossroads.
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Languages: English, French, Simplified Chinese, Traditional Chinese, Japanese, Russian
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a beautiful, magnificent project released by the small team of Onze 8 Degrés, the game, whilst having it's... we'll say dimples, such as Q being able to walk forward by default, or the game being incredibly unoptimised. Is a major reason of criticism, however I believe the team at Onze 8 Degrés are trying to innovate! Q to walk forward is brilliant! It is making a statement on how the defaults of gaming has conformed people to work a certain way, in fashion of say the school has alarm bells to prepare kids for assembly line bells! The game has a resolution slider which can make your game go from top of the line smart televisions to the amount of pixels on a blurred corpse! The ending of the game can leave you insanely unsatisfied but I think that's for good reason. The game was never supposed to be gratifying, it was supposed leave a mark on you days, months, years, decades, centuries after you played it, and stain your brain with a statement oh so beautiful. This game is great to pick up if you and your friends want a good time! Whether it be a fun or scary good time... And the game is rather short, about an hour more or less, and for the reason to remind you of how short life is! To enjoy and bear the fruits of life! What a beautiful game with a beautiful message! 9.8/10.
Nul. C'est censé être un jeu où on joue avec d'autres joueurs, mais il n'y a personne. En plus qu'est ce que c'est sombre ! On a le droit à une lampe, qu'il faut trouver et c'est pas facile de tomber dessus. une fois la lampe allumée, on se trouve avec une batterie qui dure même pas une minute. Je crois que c'est un jeu rempli de défaut, donc on va faire court .. n'y jouez pas =) graphismes moches, jouabilité horrible, pas de but dans le jeu ... ZERO !
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even the free version is expensive
good horror game
I died to corn and my friends danced over my body 10/10 would recommend
инвесторы отказались
Обосрались как только услышали колокольчики. Рекомендую!
Bardzo fajna gra z kolegami. Trzeba pograć koło 1-2 żeby się fajnie bawić. Nie taka straszna. polecam
la verdad yo considero que es un juego mal desarrollado, y ay q admitir q tmb es una mrd de juego, para empezar, las linternas duran lo q dura una pareja hoy en dia, y el mounstruo o lo q sea ese conejo mutante te mata de one hit, considero que el creador deberia retirarse para siempre de desarrollo de juegos, no recomendado para gente inteligente, solo sirve pa los jajas
It is with the utmost enthusiasm and sincerity that I confer upon this remarkable horror entertainment the full distinction of five stars, for seldom have I encountered a diversion so exquisitely calculated to agitate the nerves whilst captivating the imagination. The setting alone is deserving of considerable praise. One finds oneself cast into an immense and seemingly interminable sea of corn, the towering stalks rising like verdant battlements beneath a sombre and melancholy sky. There exists within these fields a most oppressive solitude, as though Providence itself had withdrawn its benevolent gaze from the landscape. Every path appears uncertain; every shadow harbours dreadful possibilities. What elevates the experience beyond ordinary horror is the constant presence of concealed mines beneath the soil. The player is compelled to proceed with almost military caution, for destruction may erupt beneath one's very boots at any moment. This ingenious mechanic transforms even the simplest journey across the field into an undertaking of profound suspense. One is not merely afraid of what lurks ahead, but of the ground upon which one stands. The monsters are equally deserving of admiration. Their ghastly forms emerge from the corn with startling suddenness, provoking sensations of terror that are both immediate and unforgettable. Rather than relying solely upon vulgar shocks, the game cultivates an atmosphere of sustained dread. A distant rustling among the stalks, a fleeting silhouette glimpsed in the darkness, or a hideous cry borne upon the evening wind is sufficient to inspire genuine alarm. The visual presentation is of uncommon excellence. The moonlit fields possess a bleak yet majestic beauty, recalling the sublime landscapes celebrated by nineteenth-century painters and poets. Meanwhile, the sound design achieves a level of immersion bordering upon the uncanny. The whispering of the corn, the muffled detonation of hidden explosives, and the dreadful utterances of the creatures combine to create a symphony of terror that lingers in the memory long after play has ceased. Most impressive of all is the manner in which these elements are united. The mines, the monsters, and the labyrinthine cornfield do not exist as separate curiosities, but rather as parts of a singular and harmonious design. Every moment is infused with tension. Every decision bears consequence. Every step may herald either salvation or catastrophe. In an age wherein many horror games mistake noise for fear and spectacle for atmosphere, this title distinguishes itself through masterful restraint and meticulous craftsmanship. It understands that true horror resides not merely in what is seen, but in what is suspected, imagined, and anticipated.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.