
Welcome to Dustown is a single-player or cooperative horror game for up to 4 players. Play as field scientists exploring vast labyrinthine cornfields, collecting samples and evidence for a mysterious corporation. Make sure you don't get killed at the crossroads.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Simplified Chinese, Traditional Chinese, Japanese, Russian
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥ watse of ♥♥♥♥♥♥♥ space. the game isnt scary.me and my cousin played and felt confued. also ♥♥♥♥ Q to walk
I think q walking forward is one of the greatest achievements this game manages to take, i love how the beers are not drinkable and when you picked something up it would not even lift your arms, just float above you. The resting of the keybindings is also a great take for a horror games as it makes it so you have to reset it in time before something happens. The pitch black map is difficulty to navigate through, so the pebble bags exist where you can place pebbles. The mic quality is amazing, sounds like im talking through a wind turbine. This experience has been so horrifying that i would never dread this to be a punishment on my worse enemy. Some games just dont need to exist, and this is not one of them as this game needs to be more than not to exist. Also the monsters in this game are really scary, so detailed in fact that they will chase microscopic organisms that us players cannot see, really heart touching detail that all 20 or something people who worked on this game somehow added, Again i want to say how abysmall of a experience this was that i cant put it into words, so yes, i do reccomend to play this game as players NEED to experience this.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не
максимально сырой бесплатный хоррор, не советую даже заходить
Ok, first of all, I am not going to ignore how rushed and buggy this game can be, but you have to acknowledge the amazing idea for a game. I hope the best for the studio and the creators with their future projects. I agree that the demand for computer specs is horrendous for how they look, I'm guessing its because it was made in Unreal Engine 5.3. It took around 6 months to a year to dig through the files and realize there actually is a end, knowing that i started grinding, and it was a amazing feeling finishing the game. 6.5/10
прикольная игра на пару вечеров да много тeпых механик но на вечер пойдёт 6/10
че за ♥♥♥♥♥ игра норм, только КАК ВРУБАТЬ ЕБАННЫЙ МИКРОФОН СУУАЖЗЩЛПЦУЩКЗПЕЛЩДЦЛКЕПЩДКЕПЛКЦДЕШПЩЛОЦКШДЕПЛОЦДКШЕЛПОШДКЕПО
You can tell how quicly and poorly this game got put together like the walk key is q they didnt even test thier own game??? The real question is why does this game use 97% of my gpu. this is one huge slop of a game the monster that chases you is so buggy will randomly get stuck and he just jingles some cowbell in your face and then the animation is either so bad or its bugged out that the animation is running at 3 fps that it looks like the monster is having a stroke mid swing trying to kill you. like seriously i think if you put a group of 10 toddlers infront of computers button mashing they can make something better than this do better. What a waste of my time
玩之前觉得还行,玩完之后成傻逼了,跳舞也太嘚了,真绷不住
去234567890-=
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.