
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $86.2K — a different platform, not this one.
Weird Worlds: Return to Infinite Space is a hybrid "roguelike" game of space exploration and starship combat set within a peculiar, as-yet-unvisited region of the galaxy known as the Purple Void. Each time it is played, a new and different "sector prime" and its vast frontier are randomly generated. Locations of stars and nebulae, homeworlds of alien races, distribution of lifeforms and artifacts, plot-twisting quest events--the whole game is remixed. Note that unlike common roguelikes that last dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles (at naval battle speeds, not "Super-Melee"), award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game! Windows 10 users: If you're experiencing mouse issues, right click the launch icon or shortcut and set compatibility mode to Windows 8. A couple of words from the game's creator: Want to know more about Weird Worlds? There's quite a lot despite the apparent small size of the game: mini-plots, back stories, oddball references galore, subtle and hidden clues, rare events, interesting things to do, what to use the weirder artifacts for, Easter eggs, exploits, outright spoilers (be warned) and much, much more. Go see! It's a blast to read. https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StrangeAdventuresInInfiniteSpace Btw, have you noticed? The universe is expanding! Want proof? Be sure to download the Weird Worlds"fan favorites" mod pack HERE . From weapon mods to full conversions (!), the mod pack makes Infinite Space even more infinite! Also note: the very first game in Digital Eel's Infinite Space series, Strange Adventures in Infinite Space, is always available HERE free and DRM-free from itch.io. Speaking of Strange Adentures, programmers can get the original source code (2002) HERE and the new codebase (2021) for iOS, Linux and Widows HERE (zip) and HERE (tar.gz), They're both in the public domain. Lastly, if you're a phone gamer, and who isn't, you should check out Weird Worlds for android and iOS devices. Our Mac guys, Hen3ry and Chris, spent a LOT of time to make sure it plays just as well on phones as it does on microcomputers. Anyhow, you can grab Weird Worlds on Google Play HERE and on the App Store (iPad and iPhone) HERE .
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Weird Worlds: Return to Infinite Space is a hybrid "roguelike" game of space exploration and starship combat set within a peculiar, as-yet-unvisited region of the galaxy known as the Purple Void. Each time it is played, a new and different "sector prime" and its vast frontier are randomly generated. Locations of stars and nebulae, homeworlds of alien races, distribution of lifeforms and artifacts, plot-twisting quest events--the whole game is remixed.
Note that unlike common roguelikes that last dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles (at naval battle speeds, not "Super-Melee"), award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!
Windows 10 users: If you're experiencing mouse issues, right click the launch icon or shortcut and set compatibility mode to Windows 8.
Want to know more about Weird Worlds? There's quite a lot despite the apparent small size of the game: mini-plots, back stories, oddball references galore, subtle and hidden clues, rare events, interesting things to do, what to use the weirder artifacts for, Easter eggs, exploits, outright spoilers (be warned) and much, much more. Go see! It's a blast to read.
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StrangeAdventuresInInfiniteSpace
Btw, have you noticed? The universe is expanding! Want proof? Be sure to download the Weird Worlds"fan favorites" mod pack HERE. From weapon mods to full conversions (!), the mod pack makes Infinite Space even more infinite!
Also note: the very first game in Digital Eel's Infinite Space series, Strange Adventures in Infinite Space, is always available HERE free and DRM-free from itch.io.
Speaking of Strange Adentures, programmers can get the original source code (2002) HERE and the new codebase (2021) for iOS, Linux and Widows HERE (zip) and HERE (tar.gz), They're both in the public domain.
Lastly, if you're a phone gamer, and who isn't, you should check out Weird Worlds for android and iOS devices. Our Mac guys, Hen3ry and Chris, spent a LOT of time to make sure it plays just as well on phones as it does on microcomputers. Anyhow, you can grab Weird Worlds on Google Play HERE and on the App Store (iPad and iPhone) HERE.
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99 | 27ratings | 86% | — | not modelled |
| $4.99 | 623reviews | 66% | — | $86.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7 | 62% | Free | |
| — | 167 | 70% | $10.49 | |
| — | 4.1K | 92% | $9.99 | |
| — | 115 | 88% | Free | |
| — | 157 | 84% | $9.99 | |
| $86.2K | 623 | 66% | $4.99 |