
A shop game with RPG? Or is it RPG with a shop? Collect materials, Craft weapons, Train your staff and defeat your enemy! This is Weapon Shop Fantasy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There ended up being a lot more to this game than I expected! I went into it anticipating a pretty bare-bones incremental shop game, but instead got a surprisingly involved story about a vampire out for revenge opening a shop to pay off debt while balancing a political situation between two warring nations. All of the NPCs are named characters with backstories, and the gameplay has way more depth than I thought it would. I ended up feeling like it was a little gem in the indie shop sim scene. It’s definitely a pretty basic gameplay loop — my memory is it all takes place on a single screen — but the care and odd depth to the story and setting take it above something like Anvil Saga. It reminds me a bit of Unholy Heights in that it takes the genre beats and makes then new again by caring a lot and doing something strange and unusual with them. Unfortunately I played it a very long time ago and don’t have a ton more to say, but I still think about it fondly!
Depois de dar final na história e jogar mais um boooom tanto, hora da análise. Colocando de forma simples: o jogo é chato. Eu amo jogos de gerenciamento, mas sinceramente esse jogo está mais para um clicker incremental comum, mas sem a parte de automação. Se você quer se divertir com um jogo de gerenciamento e que envolva partes de RPG, recomendo "Recettear". Seguem os pontos positivos e negativos do Weapon Shop Fantasy: + Tem uma historinha.... bem besta mas tem; + Boa quantidade de itens; + Gerenciamento de pessoal OK; + Criações da loja são usadas nas missões; - Você não controla nada das missões: é basicamente pura sorte ou estar muito mais forte que os inimigos; - Todos os materiais vem de missões, e não tem como automatizar de ir em missões, então você vai ficar infinitamente clicando em "repetir" missão; - Muitas das missões, especialmente nos níveis mais altos, te dão menos dinheiro do que simplesmente vender os itens; - Muitas missões que aparecem desde o começo e que não tem quase importância só podem ser concluídas com itens que você consegue bem para o final; - E pior, muitas missões precisam de itens que você nem vai conseguir, pois algumas receitas dependem de como a história se desdobra na guerra dos reinos. Sim, vai ficar uma missão pendente eterna; - Os achievements são terríveis de pegar. Tecnicamente para pegar todos você vai precisar de 3 playthroughs e muito grind. - Você fica ouvindo a mesma música de 30 segundos repetidamente em loop por todas as suas 100 horas de gameplay, com pouquíssimas pausas para quando tiver alguma historinha; - Chatão; Joguei esse jogo mais por orgulho de caçar achievements (e desistir de pegar todos) do que diversão. NÃO RECOMENDO.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初期有意思,设计太臃肿,自动化不够,有效流程10小时,后面都是重复前面
7/10
小品级别的游戏,哈哈
bien
actual bad game
Quite fun, auto battler with management. From positives - it has simple fun gameplay loop, and retro rpg vibes. From cons - no kb support, random quests for unlocking recipes tend to block you from progressing, rng seems brutal sometimes. Still I enjoyed the game, will most likely play it some more.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.4K | 112 | 74% | $9.99 | |
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| $0 | 71 | 45% | Free | |
| $0 | 0 | — | Free | |
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| $0 | 18.7K | 92% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $493.5K | 1.1K | 79% | $14.99 | |
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| $492.9K | 593 | 71% | $29.99 | |
| $493.8K | 508 | 72% | $29.99 | |
| $493.8K | 8.9K | 86% | $4.99 | |
| $492.8K | 1.6K | 95% | $14.99 |