
The Ultimate Gladiator Simulator. Fight & strategize through spectacles and arenas. Rise from slave to Champion and earn your freedom or... die trying. This Gladiator RPG Roguelite features in-depth career management and unique physics simulated combat. Those who are about to die, I salute you!
Most likely between $4.3M and $12.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $9.49 on Steam · Russia (−57%). Compare 15 prices in 15 markets →
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gladiator games are a niche genre where I've always been wondering: "Hey, why isn't anyone making a proper, kick-ass modern one?" This game is just that. It's really, really good
The game itself and the dedication of it's creator are astounding. I love it.
Buen juego, físicas raras pero interesantes. El combate es único, aunque todavía no lo domino, lleva tiempo de entender. Siempre busqué un juego que reúna un combate similar con elementos roguelike. Está en Early Access todavía pero es entendible ya que es desarrollado por una sola persona. Lo único que podría criticar es el precio y las físicas algo raras, pero es un buen juego. Recomiendo
Fun game.. esp for $15 sale price
The game has been crashing every time I have tried to play for that last 6 months. I have tried 3 different computers and multiple options.....
This game even at launch has been absolutely outstanding. An extremely ambitious and potentially real time combat-genre defining release. I haven't left a review previously because the main thing to look at with this game was the developer's dedication and how it panned out. I took about a year break from paying attention to this title and came back to a plethora of not only much needed minor fixes but new content updates and followed roadmaps, all of which was just as consistent and followed up on as it was when this game came out. This game has the potential to evolve physics based PvP to new heights and the developer has shown commitment to what they have rather than riding the indie snob hype train they've had for years now to the bank without improving the title. Seriously, as someone who got this game at launch, the potential cash out it was even on release... only to not only have bug fixes but full content updates constantly and consistently!! Jordy Lakiere is one of those rare people that restore your faith in humanity at least just a little bit. SUPPORT GOOD DEVELOPERS!! TRY THE GAME OUT!!!
This is a great break from my usual pvp and extraction games. Gameplay 10/10; love the unique maps, armor, ragdoll physics, gore, and challenging character victories. I would recommend this game to anyone who just wants to hack and slash as a gladiator. I will recommend using a controller though as the MKB controls are almost unplayable.
好玩,但是内容太少。 建议添加称号系统加成状态. 更多的负面状态选择,并且ai对手增强不光体现在装备上,还要打斗技巧上。 添加传承养成系统,不光继承遗产,通过培训接班人,增加技能。 性格添加相对的正面负面效果。 如果能加入自我锻造武器和装备系统就更完美。 打造的材料可以通过对抗各种非人形怪物获得。
I'm having a lot of fun with this game. It's the closest I've been able to find to something like Coloseum: Road to Freedom, which was an amazing ps2 game from my childhood. There are good and bad parts to the game. The bad, being that it's really easy to cheese victories with certain weapons, like the fist weapons and the 1h maces. I played 3 hours, never died once, and I'm now in full exalted armor, I find it kind of underwhelming. I feel like I'm never going to die while playing this game. The good is- it's super fun walking around like Sauron with a 1H mace and destroying everything I see. I do feel like I earned it so, that's cool. I'd like it a lot more if they added a hub world to walk around in, maybe a quarters to upgrade, to make me feel like I'm moving up in gladiatorial ranks or something. Because going from match to match and earning a huge pile of gold just to spend on gear it kind of..bleh. All in all. Great game, just needs something unique to grip people.
combat is very fun in theory, but the moment you pass the "midgame" threshold where you're usually two thirds of the way through your character's goal, the combat kind of turns to mush where you can afford to just swing willy nilly instead of giving a ♥♥♥♥ about the physics also the whole meta progression thing that gets salt&peppered instead of just having runs be isolated from one another pisses me off "+0.5 skill to every future character" no "invest 1000 gold into your next c" no, shut the ♥♥♥♥ up. that sucks. the idea that there's 3 difficulties when you can conceptually just farm on a God Given Flesh on the easiest difficulty, get the optimal heirloom that is allowed to carry over and a 50k gold investment on your next character really took the wind out of my sails when it came to enjoying the game