
We Walked in Darkness is a 2.5D side scrolling platformer where you play as two sibling slaves trying to escape to the north via the Underground Railroad. Stealth your way through obstacles and solve puzzles as you learn what it was really like to have risked your life for the sake of freedom.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
černoši utíkají z farmy na bavlnu
Неиграбельное <экскременты>. Пункты меню можно нажать, только когда наводишь мышку на правый край экрана, а не на само меню. В настройках всего три варианта разрешения - по умолчанию тормозное, в маленьком меню пропадает вообще. После выхода из игры настройки сбрасываются. При попытке начать игру программа крашится.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una piacevole sorpresa questo gioco grafica piacevole e scorrevole, giocabilità fluida al contrario di vari commenti letti in altre lingue di altri giocatori i quali lamentavano difficoltà nei comandi pure per tornare al desktop. Nulla di tutto questo. Se poi consideriamo che il gioco è free, possiamo dedicargli un pò di tempo.
Flashing in fullscreen, cutcenes give me headache, skipped cutcenes with esc and the next moment esc could not skip cutsenes and brings up options, Broken overall
I don't remember ever getting so angry in a game in my life , I've never been this angry even in souls games , damn why can't he just stay where he is when I change characters , I just want the last character I checked to stay in place is it really that hard ? , I press the f key as I change the character for the wait command , it sometimes strangely switches to the wait command , so I call it back because I pressed f , I don't know , when I'm not controlling that character , and why do I have to start from the beginning of the chapter every time , with that stupid save system ? I haven't tried to give this game a chance over and over in a few days , but it pissed me off enough.
☀️
1920
Als 2D Jump'n Run konzipiert greift es die Situation der Sklaven in den US-amerikanischen Südstaaten vor der Abschaffung der Sklaverei etwa in der Mitte des 19. Jahrhunderts auf. Das Szenario ist unkreativ aufgegriffen und durch die perspektivische Begrenzung entsteht keine spielerische Atmosphäre. Lange Abschnitte zwischen den Speicherpunkten, hakelige Steuerungen und unüberspringbare Zwischensequenzen töten den Spielspaß komplett. Trotz mehrerer Nachbesserungen kann das Spiel insgesamt nicht überzeugen.
讲了黑奴逃跑的故事,游戏被看守发现的机制太迷,有时明明躲障碍后面也会被发现,就让人玩不下去
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.