
We Walked in Darkness is a 2.5D side scrolling platformer where you play as two sibling slaves trying to escape to the north via the Underground Railroad. Stealth your way through obstacles and solve puzzles as you learn what it was really like to have risked your life for the sake of freedom.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Moooooooooooooooooooom! Buttons on main menu! They do not click!
Decent puzzle/platformer. Seems that most of the bugs that previous reviewers were talking about have been patched. Game played fine for me. Gameplay was a bit janky here and there, but the game itself was alright for what it is. I don't think it deserves a bad review in 2022 after it's been patched. 6.5/10
nice game,makes you see this problem through the eyes of someone living it,though ofc it cant compare since its a game not the real thing,and that most players will only see as that,as for the graphism criticism,this game isnt about graphism but about the story of these people,in this kind of game i dont think graphism shouldnt be that important,as for the bugs,yes theres a few bugs but the game is still playable + the game is free anyway so itd be normal,shouldnt expect too much
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrible!
constantly being scene threw environment.
GÜZEL
---{Graphics}--- ☐ You forget what reality is ☑ Gnome. ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Gnome. ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Gnome. ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Gnome. ☐ Human ☐ Lizards ---{PC Requirements}--- ☑ Gnome. ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Gnome. ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☑ Gnome. ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☑ Gnome. ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Gnome. ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☑ Gnome. ---{Bugs}--- ☑ Gnome. ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
Игра «We Walked In Darkness» — атмосферный хоррор с захватывающим сюжетом. Погружение в темные леса и заброшенные места создает напряжение, усиленное реалистичной графикой и акустикой. Геймплей сочетает исследование и элементы выживания, но управление местами неудобно. Звуковой ряд и музыка идеально передают тревогу. Минус — короткий сюжет и повторяющиеся механики. Рекомендую тем, кто любит атмосферные приключения с элементами страха.
Игра на 30 минут (ну я прошёл за 28 минут). В игре 2 части разделённые на 3 миссии, конечная 2.3. Для бесплатной игры весьма не дурно, советую для прохождения. Жаль нету разрешения экрана 1600x900, ну и конечно русского языка.
The controls are wonky, and if you get caught, you have to start from the beginning of every section and listen all the dialogue again and again, since there is no option to skip. I didn't like the voice acting that much either. The idea, characters and environment itself are great, I just wuish it was execution was better.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.