
Build and run your own waterpark solo or with friends. Design slides, send guests flying with ragdoll physics, manage staff, and fully customize your park. Turn total madness into a diamond five-star empire in this first-person management simulator!
Most likely between $4.4M and $12.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $12.99 | 96% | approximately $7.3M |
| PlayStation | $12.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.31 on Steam · Russia (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 2427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun
Really fun to play when you want to have like downtime and just chill.
fajen
very good sub to caylusblox
good
speedrun the game in 12.4 hours to 5 starts then 1.0 came out. Very much recommended good game while also challanging it can get a bit overwhelming but i do find the price on it a bit too high but most of the times when i look at the game i tell myself that it was a good purchase
Discovered this game randomly on tiktok because of clips of caseoh and I immediately fell in love. The amount of effort put into this game really shows, and makes this game shine above other low effort simulator games.
its good
sick game
It's less "Roller Coaster Tycoon" and more a stress simulator - there are a dozen jobs to do around your park (sell entry tickets, mop the floors, rescue drowning guests, serve them food and drinks etc.) and you always have a few less staff than it feels like you need. It's fast paced, whacky, but underneath it there is still a lot of customization and research trees to explore that make you want to open the park for just one more day. If there is a negative it's definitely the mission structure - rather than have generic goals of guest counts, satisfaction, money earned or overall size, you get very specific missions one-at-a-time and you cannot progress until you fulfil them. e.g. "save ten guests from drowning" - the problem being only one or two drown a day, so you have to play at least 5 days just to see the next mission - and then it's "squirt 20 smelly guests with the water pistol". It never feels like the wider picture matters, only the very specific goal you've been set. Still, it's cheap, fun and silly and you'll get your money's worth. Don't go in with grand expectations and you'll get something that is guaranteed to make you laugh.