
Become a glutton for punishment and persevere, alone or with a friend, against 20+ merciless bosses and legions of skeletal nightmares in this savage yet charming 2D souls-like.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 173reviews | 87% | — | $59.5K |
| $19.99 | 106ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(間違ってPS版を買い直してしまいましたのでそっちのプレイフィールを書きます) 値段相応の出来というのが一番ピッタリな評価かと思います。あえてオススメはしないので「いいえ」にしてありますがクソゲーという程ではないです。気になってる人はセールで買うのが一番良いかもです。 # マップ & 探索 - デザインの使いまわしが非常に多く飽きやすいです - セーブポイント以外のチェックポイントが存在せず、かつセーブポイントが少ないので死んだ場所まで戻るいわゆる「戻し作業」が必要になります - 敵からのドロップはお金と時々回復アイテムが落ちます - 宝箱が多く配置してありますが、殆ど強化素材かソウル的なやつで稀に武器が入っています。今のところそれ以外が出てきたことはないです # 戦闘アクション - 武器種は色々あるのですが基本的にモーションが全く同じだったり似通っているので長時間プレイしてると飽きやすいです - ボスとモブ敵ともにヒット & ランをしてくる傾向がかなり強い。ガチンコで勝負したい人には向いていないと思いました - 強攻撃がなく、通常攻撃と遠距離(初期は弓)だけです。弓も割と火力があります - ジャスガ的なやつがあり、ボス戦では成功すると敵がのけぞるのでそこを叩く戦いになります - ボスは対して強くないですが、探索してると何の前触れもなく突然ボス戦が始まります。セーブポイントから遠いボスが多くこの点もストレスがたまります - 回避直後に一瞬だけ固まるのでその時に被弾することが割とあります。回避メインで戦いたい人は結構ストレスかもです # 日本語訳 - インタラクトを相互作用と訳してあったりするので杜撰な訳ではあります。ストーリーを楽しみたい人には不向きですね。
This is a really good 2-D souls-like metroidvania. The cartoony art style is well-executed and the designers really seem to get the rhythm of souls combat. It almost seems like the game would be great for getting a kid into souls-likes because it has a less grizzly atmosphere but I imagine it would be too hard for most kids. That being said the game has some small issues. The biggest one I’m noticing is that some of the harder bosses don’t work well with the surprisingly restrictive stamina system. It seems like some newer developers don’t realize the reason that Elden ring could get away with bosses having 6 or 8 move combos is because stamina had become mostly cosmetic, that and the possibility of guard breaking them. The other quibbles I have are the at times nonsensical fall-damage and the slow response of the blocking. But overall these are small complaints.
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Languages: English*, Spanish - Spain, French, Italian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, German*languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень малоизвестна, но при этом хороша, можете считать этаким hidden gem. Играть лучше всего вдвоём, в коопе она ощущается отлично т.к. арсенала экипировки как раз хватает чтобы одеть двух игроков абсолютно полностью по-разному и ещё выбор останется) Чтобы у обоих игроков были полноценные герои нужно стартануть игру два раза и обоими дойти до чекпоинта (может быть неочевидно). Стиль графики простенький-мультяшный, поэтому ярко выраженная атмосфера не создаётся, но геймплей вполне бодрый. Сюжета/лора, к сожалению, почти нет (самый минимум). Исследовать карту интересно, окружения меняются, враги разные. Если на низком уровне пойти в сложные локации - ощущается хардкор) В общем игра незамысловатая, но проходить её было интересно.
Fun game, like a more linear version of Elden Ring. I've played a couple of games that use this "Elden-like" formula but this one really stands out to me because of its simplicity. The art and animation are very basic, reminiscent of flash games from the early 2000s, but they do a good job keeping the enemies and combat interesting. I also like that the levels are more linear than other eldenlikes. Not sure if this is the first one in the genre to forgo an open world but it's almost certainly the first one to do it well.
Very very solid metroidvania. Did most of the bosses on my first try but the areas themselves kicked my ass. This game can be absolutely brutal with the enemy placement. You will get thrown around like a sack of vegetables, often into insta-kill death pits. Myself I kinda enjoyed it but do be wary
Um jogo legal pra passar o tempo, tem uma variedade razoável de armas, armaduras, anéis e feitiços, o jogo responde bem aos comandos e o principal: É divertido.
2D 플랫포머 스타일의 소울라이크 게임. 소울라이크 게임이지만 레벨디자인이 너무 거지같다. 일단 수호석상이 너무 드문드문 있어 수호석상에 도달하기도 전에 죽어버리면 그 길고 지겨운 길을 다시 가야 하고, 몬스터를 피해서 가기엔 애초에 2D 플랫포머 게임이라 회피해서 가기도 쉽지 않다. 무엇보다 이해가 가지 않는 건 보스를 죽이고 나서 저장할 수 있는 수호석상이 없다는 것이다. 그럼 플레이어는 보스를 죽이고 레벨업을 하러 이전의 수호석상으로 되돌아가야 한다는 건데 보스를 죽이고 다시 뒤를 돌아서 나가야 한다는 게 진짜 귀찮다. 그렇다고 그냥 진행하자니 바로 다음 몬스터가 나타나 여기서 죽으면 기껏 얻은 재화 다 잃는다는 부담감이 크다. 보스를 죽이고 나서 바로 다음 몬스터가 등장하면 보스 잡느라 HP 포션 다 쓴 플레이어는 그냥 죽으라는 건가? 웬만하면 할 거 다하고 이제 할 거 없는 고피지컬 유저나 도전과제 용으로 깨는 것을 추천한다.
Замечательная игра, не сложная, с приятным саундтреком, прекрасно разбавляет мрачность оригинального DS. ( прошел сразу после прохождения оригинальной DS) Всем советую. Своих денег стоит. Пы.Сы. Немезиду не убил при первом прохождении. На НГ + еще раз надо мной надругалась и ушла в закат на розовом кбриолете.
bom pra passar o temp
GARBAGE
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