
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Most likely between $1.1M and $3.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $1.99 | 80% | approximately $1.8M |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I completed this game on console now I wanna complete this game on PC. Nice story overrall and the map is amazing as well. My only complain with this game is the controls, its just too janky.
Jogo muito bom, muito subestimado infelizmente. Aiden é super legal.
.
Still enjkoy
Pretty Good Game... but there are a lot of issues like the fact that I had to use another email account because ubisoft connect does not like my current steam email, and the fact that I have to make an account in the first place. Ubisoft Connect is just not needed imo. Also, for an old game, there are loads of funny glitches which I encountered like citizens just become statues for some reason. There are also some missions that were just lacking, especially on the Iraq Fight, that was just bad. Also, I think there's a problem with the online features, they're not working. The Good: Graphics are nice. I LOVE the Mechanics, especially the hacking. And the game really forces you to be sneaky as you die really easily. World building is nice like CTOS, hotspots, crime prevention, soundtrack and etc. The soundtrack is fitting to the game, especially that part in UNINVITED. The GUI is very suited for the game something we lost in modern day games. Although I wish I got a reward for filling the reputation bar either on the left or right side. Game is a bit underwhelming for some reason, but if you can get a DEAL with this game, it's an experience. Its like they planned a lot to implement in the game but it still feels small. The shops is the funniest part as I never used them throughout my playthrough and for some reason they only offer 1 thing. LOL. TLDR: Game's Fun, Get it when on Sale!
《看门狗1》是一款典型的育碧式沙盒游戏:主线、支线、PVE、PVP等十几种玩法机制分散在地图各处,玩家逐个清空之后,游戏内容也就所剩无几了。 在现代都市题材的开放世界游戏里,开车和开枪往往是核心体验。但《看门狗》的主题是黑客入侵,制作方并不鼓励玩家用枪解决问题,射击手感只能说中规中矩。车载音乐乏善可陈,没有一首让我愿意赶紧“听歌识曲”的;加上路窄车多,驾驶体验也谈不上舒适。 极其让我难受的游戏体验是一次强制线上入侵。当时我正准备开启一个单机任务,却被系统强制拉入PVP玩法。对方显然比我更熟悉游戏机制和地图结构,入侵发生期间我毫无应对办法,只能眼睁睁看着资料被对方百分百骇入。入侵成功后,游戏提示我追击并击杀对方,可他骑着摩托车迅速拉开距离;追了一阵发现不可能追上后,我愿意承认失败、放弃追击、想要继续玩自己的单机任务,对方又故意卡在距离边缘,不让这场对抗结。此时我发现,除非我退出游戏,否则我会一直处于被对面玩弄的状态。 更糟的是对抗机制本身:虽然规则是我可以开枪、他不能,但双方都能看到对方的人物描边,这便意味着我在掩体后的一举一动他都一清二楚——我一举枪,他就躲在建筑物后面;我一收枪,他就立刻尝试骑摩托车冲撞我。开了两枪后还有NPC市民报警,NPC警察随即介入围捕我,消除警星的过程中还不断被对方玩家在旁边骚扰干扰。好不容易甩掉警察、也摸清了一些游戏机制后,我试图趁他骑车撞我的瞬间掏枪反杀,结果又碰上了新问题:游戏的卡顿程度竟与我们俩的距离成反比——距离越近,帧率越低,在他冲撞我的冲刺阶段帧率能掉到每秒一帧,这导致我根本无法在他接近我时开枪。每次卡顿结束后,我基本已经处于被撞倒在地的状态。这个游戏我前后玩了四十多个小时,如此夸张的卡顿只在这场PVP对抗的双方玩家近距离接触中出现过,所以我排除是其他原因导致的。 强制单机玩家卷入PVP对抗,匹配机制粗糙,优化拉胯,还偏偏把PVP玩法和游戏成就挂钩——综合下来,我给游戏《看门狗1》的评价为不推荐。
Muito bom
Best game of all WD franchise in my opinion. Aiden Pearce is the goat
perfect.
Easily the best game in the entire series and an underrated gem at that! Amazing visuals and good gameplay, aged super well! Get it on discount with all of its DLC and you'll be set for a good time!