
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $83.2K — a different platform, not this one.
Orbis has been plunged into chaos and war rages across the land like the fires of hell. Anarchy has spread like a plague across the seas to the Empires of the South and East. The Empires, Nations and Kingdoms of Orbis have collapsed in on themselves, breaking down into Baronies, Provinces and City States. Each man’s hand is set against his brothers’ in terrible bloody battles for survival and supremacy. Chaos is driving the provinces apart and the Empire closer to war. Warrior Kings: Battles is set in the amazing and living medieval fantasy world of Orbis. To conquer it will take all the cunning, resourcefulness and tactics you can muster. 22 mission non-linear campaign offers over 40 hours of single player gaming. Go your own way: choose the paths of the Imperial church, the Pagan gods or that of Renaissance technology - develop different civilizations, units & abilities. Use real military tactics with a supreme range of combat tools - select from cavalry, rocket launchers, catapults, spies, war elephants, arch druids, elementals, golems, summoned beings and many more! Strategically use terrain, arms and formations to defeat your enemies. Valhalla Battles mode allows you to jump into the action faster and let’s you play shorter games. No economy, no peasants, no research, no upgrades. It’s just carnage, carnage, carnage!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Same day: best RU #216, worst US #277 · 7 markets collected
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 86 | 84% | $1.19 | |
| — | 551 | 94% | $2.49 | |
| — | 66 | 72% | $1.49 | |
| — | 69 | 82% | $2.39 | |
| — | 239 | 72% | $4.99 | |
| — | 316 | 74% | $39.99 |