
We combined a self-moving chess game with an RTS game to create a multiplayer strategy game with legion battles. Match and combine the cards of your choice, build your army from nothing to the cool feeling of thousands of troops, then crush your opponent, and finally eat chicken to win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猪鼻游戏
游戏是好游戏!就是策划有点脑瘫!
更新不了,加速器也没用
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
次次需要更新?加速器 也更新失败!现在电脑 更新失败!!!!!!!
比以前手游的时候烂多了,以前做的多好啊,现在就nm的脑瘫的一逼,角色搞抽卡还不平衡还nm能抽到重复的,手游哪不好你学哪是吧,充钱的哥布林和神龙就是爷,你知道自己是个战旗游戏不是氪金养成RPG手游吗,除此之外,一直在出给人抽卡充值的角色(以前手游里就有的现在成新角色了)你倒是出新种族新卡啊 玩来玩去还是那四个阵营那些卡,建模还变丑了,全面冲锋的全面劣化
类似于酒馆战棋挺好的
游戏可玩度很高,在战旗类游戏里有着完全不同于其他游戏的玩法和体验,他有类似酒馆战旗的经济体系,又有类似星际争霸那样直观刺激的军团对战系统,可以让玩家在军团提升的同时直观的感受到以一敌百的爽快,但是同样的,这样一款游戏也有着他的不足,刚开发的游戏有一些bug是肯定的,在操作系统上也更加偏向于移动端的操作界面,游戏的上手难度也会有,总所周知战棋类游戏普遍有着较高的上手门槛,但是这些都阻挡不了我这种喜欢战旗的玩家,总而言之就是好玩,如果喜欢战旗类的可以去体验一下,爽一把你就会爱上这款游戏
感觉生命不够用啊
都不叫抄袭,完全把人家全面冲锋的东西一摸一样搬过来,还做得这么粗制滥造,真的绝了
第一,这建模也太拉跨了,说实话,你们也挺可怜的,不像战争2061,虽然项目也被砍了,至少人家把模型什么的都拿走了。 第二,该,真的该,这什么垃圾匹配机制,垃圾发牌机制啊,本来游戏就小众,这么恶心玩家,没人玩,赚不到钱,不把你们项目砍了才怪。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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