
A traditional RTS with 3D pixel art. Gather resources, build a base, and command squads in a medieval fantasy world. Choose from four factions with different units and wildly different mechanics. Play against AI or in PvP matches with up to 8 players, on handcrafted or procedurally generated maps.
Modeled estimate, not a reported figure. How we estimate →
About
Warharvest RTS is a traditional real-time strategy game with base building, resource gathering, and squad-based command. Set in a medieval fantasy world with 3D pixel art, it offers four playable factions, single-player matches against the AI, and PvP for up to 8 players.
Build and expand
Gather resources, construct buildings, and train squads. Balance spending on your economy, army, and research as you expand across the map. Destroy the enemy stronghold to win.
Command your squads
Select and give orders to squads, with each squad made up of several soldiers. Position your troops, coordinate attacks, and adjust your army composition to the opponent. Melee troops, ranged units, cavalry, and siege units have different roles and strengths against different targets.
Choose a faction
Humans, Elves, the Undead, and Orcs each have their own units and wildly different faction mechanics.
Humans: Faith income increases with the number of surviving units. Infantry, ranged troops, cavalry, and siege units provide a range of options for building your army.
Elves: Emphasize ranged combat, mobility, and scouting. They use gold and Nature Power instead of wood, and enemy logging reduces their passive Nature Power income.
The Undead: Collect souls from kills and produce skeletons through graveyards. Their units can also replenish squad members by turning defeated enemies into skeletons.
Orcs: Build Fury through combat to increase their army's damage. Fury also pays for some units and decreases when the army is out of combat.
Research technologies
Research upgrades in your headquarters, military buildings, defensive buildings, and market. Technologies progress through tiers and take time in a building's queue. They include improvements to unit stats and changes to faction mechanics, giving you choices about what to research and when to invest in it.
Explore the map
Caravans, neutral camps, and captured soldiers offer resources and reinforcements outside your base. Decide when to send squads to these objectives and how much of your army to commit.
Choose a handcrafted map or a procedurally generated one. Rivers, forests, and routes through the terrain affect where you build and how you move your army.
Play solo or with other players
Play against the AI in single-player, or join PvP matches with up to 8 players in total.
Genres
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Languages: English, German, Russian, Indonesian, Japanese, Polish, Thai, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Vietnamese +1 more
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $642.7K | 3.9K | 69% | $5.99 | |
| $406.6K | 797 | 86% | $19.99 | |
| $964 | 4 | 75% | $9.99 | |
| — | 0 | — | — |