
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Most likely between $132.5M and $375.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 84% | approximately $220.9M |
| PlayStation | $129.99 | 88% | — |
| Xbox | $69.99 | 88% | — |
| Epic | $59.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $34.67 on Steam · Ukraine (−42%). Compare 32 prices in 15 markets →
Reviews
Themes across 3658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its boring
кривой кусок кала
The developers have known about this bug for over a month, yet it still hasn't been fixed or meaningfully addressed in any patch. Even worse, despite knowing the modifier was broken, they included it in a high-reward weekly mission that they manually curate themselves. There has been no official acknowledgement, no temporary workaround, and no explanation to the community. From a player's perspective, this doesn't look like a simple mistake anymore. It looks like the developers are ignoring their own players and treating serious gameplay issues as a low priority. allways quality assurance, bug fixing, and communication are simply unacceptable for a live-service game.
Yawn, not for me. Story has been done thousands of times. Gameplay has been done thousands of times (third person shooter/hack and slash). There wasn't anything in the story that kept me captivated nor exciting gameplay. DOOM is a much better shooter and storyline with the same mechanics in FPS that I would recommend over this.
Devs -don't fix weekly challenge modifiers for months on end -never fix the issue with having to load the lobby twice and the host leaves post-game, causing loading for years, -have game-breaking bugs that prevent mission progression -never fix the horrible netcode -Have braindead matchmaking that is worse than technology from the 20th century that matches you with 200 ping when there are plenty of people right next to you yet seem to be happy pushing cosmetics and season passes all the time.
Low quality repetitve trash. Overrated and paid reviewers. Sad!
The game is fantastic, I absolutely recommend it, and playing the campaign with a couple of friends is an extremely fun experience. Warhammer universe always delivers. But as long as Saber's CEO continues to behave like an absolute man-child disconnected from his audience, regarding the use of AI, my review of any product developed by this company will be negative. We do NOT want generative AI in video games. Games are art, and well-executed art can only be created by passionated PEOPLE. I don't care if it's the script, the graphics, or the sound. ♥♥♥♥ AI SLOP.
Кривое управление , мyого лишних функций проще было обьеденить с колесиком мыши а не делать кнопку v для смены оружия . Баланс в онлайн отстой верните деньги
I understand I have just over 1,000 hours in this game. I will continue to put hours into it, because this is the modern Space Marine faction game we got whether I like it or not. However, I must make known my issue I take with this game: it just never functions as it should. *Ever*. If Contested Health doesn't break and inexplicably stop working at random points during a mission, my perks take their place. If that works, then an enemy spawn effect kills me from 10 meters away. If that doesn't happen, my medicae stim fails to heal me. If that works, my parries are ignored completely. And if that works, my dodges manage to simultaneously succeed *and* fail, as I get the sound and visual cue for a perfect dodge, and yet get staggered and hurt regardless(these are not including specific modifiers that do some of these things, obviously; I have experienced all of the above separately in regular missions on the hardest difficulty, where I am otherwise comfortable). I genuinely hope the third game they are working on redeems them. I want them to prove they can make something that works as it should, at the very least. But if they can't, I hope it is an utter embarrassment for them in all senses of the term, as I fully believe they should not be at this wheel they have found themselves behind. P.S. Whatever happens, do not allow these developers to forget that they broke one of the main weapon defense types - turning off its AOE damage and stagger, half of the allure of this defense type, *by accident* somehow - and didn't fix it until two patches later, all while the community made a patch for it in less than a month after it was found(the issue was literally a toggle in the game's files).
The CEO fired the lead writer because he wants to replace her with an AI and acted like a petulant child online when called out for it. Do not buy anything from this dev until their CEO either gets fired or grows the hell up