
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Most likely between $132.5M and $375.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 84% | approximately $220.9M |
| PlayStation | $129.99 | 88% | — |
| Xbox | $69.99 | 88% | — |
| Epic | $59.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $34.67 on Steam · Ukraine (−42%). Compare 32 prices in 15 markets →
Reviews
Themes across 3658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
被你们恶心的同进退词条恶心了很久了,你们这群臭傻逼究竟玩没玩过自己的游戏的?你们制作组家里死人了?直到现在也不修。你们真是一群用屁眼当眼睛的傻逼东西
I understand I have just over 1,000 hours in this game. I will continue to put hours into it, because this is the modern Space Marine faction game we got whether I like it or not. However, I must make known my issue I take with this game: it just never functions as it should. *Ever*. If Contested Health doesn't break and inexplicably stop working at random points during a mission, my perks take their place. If that works, then an enemy spawn effect kills me from 10 meters away. If that doesn't happen, my medicae stim fails to heal me. If that works, my parries are ignored completely. And if that works, my dodges manage to simultaneously succeed *and* fail, as I get the sound and visual cue for a perfect dodge, and yet get staggered and hurt regardless(these are not including specific modifiers that do some of these things, obviously; I have experienced all of the above separately in regular missions on the hardest difficulty, where I am otherwise comfortable). I genuinely hope the third game they are working on redeems them. I want them to prove they can make something that works as it should, at the very least. But if they can't, I hope it is an utter embarrassment for them in all senses of the term, as I fully believe they should not be at this wheel they have found themselves behind. P.S. Whatever happens, do not allow these developers to forget that they broke one of the main weapon defense types - turning off its AOE damage and stagger, half of the allure of this defense type, *by accident* somehow - and didn't fix it until two patches later, all while the community made a patch for it in less than a month after it was found(the issue was literally a toggle in the game's files).
Warhammer 40,000: Space Marine 2 — это именно та игра, которую хочется назвать настоящим подарком для фанатов вселенной Warhammer 40K. С первых минут она впечатляет масштабом сражений, атмосферой бесконечной войны и невероятно детализированным миром. Боевая система получилась очень динамичной и зрелищной: расстреливать орды тиранидов, а затем врываться в ближний бой с цепным мечом — отдельное удовольствие. Особенно радует ощущение мощи космодесантника: враги буквально разлетаются в стороны, а каждая битва выглядит как сцена из дорогого фантастического фильма. Графика отличная, локации масштабные, а количество противников на экране иногда действительно поражает. Музыка и звуковое сопровождение отлично дополняют мрачную атмосферу сорокового тысячелетия. Отдельный плюс — возможность проходить игру вместе с друзьями и развивать своего персонажа в дополнительных режимах. Контента хватает надолго, а сражения не успевают наскучить. В итоге Space Marine 2 — мощный, красивый и очень атмосферный экшен. Даже если вы не слишком хорошо знакомы с Warhammer 40,000, игра способна увлечь своим геймплеем и масштабом. А для поклонников вселенной — практически обязательна к прохождению. 9/10. За Императора!
After what has surfaced about how the company internally operates, i can´t help but feel that all the recent yankiness of the game is derived from the AI implementation into the workplace. Such a shame, but i canno ethically support this company, or their products
Do you enjoy being animation locked every 5 secs? The game is fine but the combat is so bad you'll stop playing after a few hours, to block or parry it locks you in an animation. Compared to Darktide, Vermintide or even Gears of War the melee combat in this game is truly bad and the number 1 reason why people don't play. All other games have freedom of movement , it's not fun to be locked , truly disappointing. Can't even jump. No bullet decals ,some objects don't even register phsical hits.
Alot of weirdo gameplay choices, instead of fighting some cool enemies the game has us: - Fight a giant swarm of rats that come together to attack - Jump pack around cliffs wasting time - if your stuck in a interact cutscene you can still take damage - all the spots you fight in feel the same and there is not enough unique enemies - the game randomly changes your loadout throughout mini cutscenes on a mission
Low quality repetitve trash. Overrated and paid reviewers. Sad!
dont worry sabre interactive, im sure you can replace your customers with ai too
The developers have known about this bug for over a month, yet it still hasn't been fixed or meaningfully addressed in any patch. Even worse, despite knowing the modifier was broken, they included it in a high-reward weekly mission that they manually curate themselves. There has been no official acknowledgement, no temporary workaround, and no explanation to the community. From a player's perspective, this doesn't look like a simple mistake anymore. It looks like the developers are ignoring their own players and treating serious gameplay issues as a low priority. allways quality assurance, bug fixing, and communication are simply unacceptable for a live-service game.
Жена сказала, что я ночью шепчу во сне "За Императора"