
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Most likely between $132.5M and $375.5M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 84% | approximately $220.9M |
| PlayStation | $129.99 | 88% | — |
| Xbox | $69.99 | 88% | — |
| Epic | $59.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
English Playtime near 250h Not a bad game so far, but....A message to the devs regarding the August CU: Okay, it’s all well and good that you want to introduce the new Crucible mode, but in the meantime, casual gamers who are struggling with that ridiculous, repetitive perk-reset Prestige grind are once again getting left behind. How about this - or rather, here’s a suggestion from me: Please give players the additional option to unlock Prestige perks, for example, through the future Crucible mode by earning a certain number of Purity XP, and/or by purchasing them with a certain amount of Accolades (please, nothing completely outrageous). That way, the grind would still be there, but at least a mindless, repetitive reset of the 24 perks wouldn’t be necessary. After all, we’re playing Space Marines here - who love to experiment with different builds and weapons - not mindless servitors. And by the way: Why do we have to spend Requisition Points on content (except for Champion skins) from Season Pass I - which we’ve already paid for with real money - while (for the most part) content from Season Pass II is available without Requisition Points? Am I missing something here? And, unfortunately, might we be in for the same thing again in Season Pass III? Any reasonable explanation? Thx, the emperor protects. ========================================================================== Deutsch Spielzeit bald ca. 250 Std. Kein schlechtes Game bis jetzt, aber....An die Devs gerichtet betreffend August CU: Ok, schön und gut, dass Ihr nun den neuen Crucible-Mode bringen wollt und währenddessen Casual-Gamer, welche diesen schwachsinnig mehrmaligen Perk-Reset-Prestige-Grind am bewältigen sind, wieder auf der Strecke bleiben. Wie wäre es damit bzw. ein Vorschlag meinerseits: Gebt doch Spielern bitte zusätzlich die Möglichkeit die Prestige-Perks z.B. ebenso auch über den zukünftigen Crucible-Mode via gewisse Anzahl Purity-XPs freizuschalten und/oder via gewissen Betrag über Accolades freizukaufen (bitte keine völlig überrissenen Mengen). So würde zwar der Grind erhalten bleiben, aber zumindest wäre somit kein stupider, repetitiver Reset der 24 Perks nötig. Schliesslich spielen wir hier Space Marines, die gerne mit unterschiedlichen Builds und Waffen experimentieren und keine stumpfen Servitoren. Und nebenbei: Wieso muss man für die Inhalte (ausser Champion-Skins) aus dem, mit bereits Echtgeld bezahlten, Season-Pass-I zusätzlich Requisition-Points aufwenden, während (grösstenteils) Inhalte aus dem Season-Pass-II ohne Requisition-Points erhältlich sind? Habe ich hier was übersehen? Und, erwartet uns leider womöglich das Gleiche wieder in Season-Pass-III? Irgendeine sinnvolle Erklärung? Danke, der Imperator beschützt.
русняві розробники, треба перевіряти контент перед покупкою.
não entende nada da lore de warhammer? jogão absurdo de matar milhares de xenos de merd e traidores desgraçados. entende mais ou menos da lore? alá alá o cara que eu vi uma vez no vídeo! jogão absurdo num universo absurdo. entende muito da lore? dá pra ser chato com algumas coisas específicas na história, não muda o fato de que é um dos melhores jogos no universo de warhammer 40k disparado. Jogão absurdo, mate todos os hereges, o Imperador protege.
Imagine if helldivers 2 had an actual progression and customization system. But fr this game is incredible, watching it looks very simple just blasting through enemies but the combat system is surprisingly deep and really fun. Most of the replayability comes from trying new loadouts and doing stratagem missions which are multiplayer missions with mutators that change up the gameplay either a little bit or dramatically like Halo skulls.
BRATHA SIMULATOR
For the Emperor!
Лучшая игра для семейного отдыха, с семьей с кайфом рубили тиранидов и брали осады. Кровавые вороны идут!!!!
campaign great but short. I hate the prestige system
操你妈的司马bug两天了都不修,你妈了个臭逼