
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Most likely between $8.3M and $23.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 88% | approximately $13.8M |
| PlayStation | $49.99 | 92% | — |
| Xbox | $49.99 | 84% | — |
| Epic | $49.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich habe das Spiel gerade zum 5ten mal durchgespielt. Auf dem höchsten Schwierigkeitsgrad (Unfair) und habe denn Endboss in EINER RUNDE zerlegt. Ich denke ich habe das Spiel gebrochen xD. Aber für die Leistung den Endgegner in nur einer Runde zu klatschen hät ich gerne einen Erfolg gehabt :D Also ich kann das Spiel nur wärmsten empfehlen, die vielfalt an Klassen unterklassen etc. ist der Wahnsinn und ermöglicht einem SEEEEHHHR stark zu werden. Ich werde es auch noch ein 6tes mal durchzocken, diesmal zwa nicht auf Unfair da ich mir einfach irgend ein fun char erstellen will, dessem dmg dann evl nicht so knallt aber egal hauptsache Spass haben. Jeder der von sich selbst behauptet RPG´s zu mögen sollte Rogue Trader aufjedenfall mal spielen. Möge der Imperator euch schützen! (oder auch nicht für alle die lieber den wahren Göttern dienen :P )
Warhammer 40,000: Rogue Trader es un juego bastante simple, tiene las mecanicas tipicas de juegos de este genero, pero esta muy simplificado y tiene demasiadas ayudas. Por ejemplo, los personajes se curan despues de cada combate, algo que nunca habia visto en juegos de este tipo y la habilidad "fuego en rafaga" esta extremadamente rota cuando tiene una cantidad absurda de cadencia, algo que no es dificil de conseguir en el capitulo 1 a base de skills. Hay mucho desbalanceo de clases, cada una mas rota que la anterior y practicamente todas pueden usar skills para atacar dos o tres veces en el mismo turno. El juego es muy divertido, pero recomiendo no jugarlo en la dificultad normal, pues el juego es muy facil en esa dificultad y puede resultar algo aburrido. Recomiendo jugar en dificultad Audaz o superior. Esto no lo digo por elitismo, lo digo porque realmente puede resultar aburrido que los enemigos a veces ni siquiera tienen oportunidad de moverse en el primer turno. DATO EXTRA PARA LOS DE LINUX Este es un juego hecho con Unity y en la fecha en la que escribo esto(02/08/26) el problema que tiene proton con Unity aun no a sido arreglado. El rendimiento con respecto a Windows no es tan escandaloso, pero si se nota una caida. No se puede forzar el uso de Directx 12 y tampoco se puede usar optiscaler porque solo tiene FSR 1 y no incluye DLSS. Si quieres usar generacion de fotogramas tu mejor opcion es usar LSFG-VK.
THERE ARE NO GOOD CHOICES IN 40K AND I FELT IT. 10/10
One of the best crpgs out there,i am a HUGE 40k fanboy tho.
Rogue Trader is one of the most ambitious and absorbing RPGs I’ve played in years, even if that ambition occasionally overwhelms the game’s structure. At its best, it absolutely nails the fantasy of commanding a vast, ancient dynasty in the Warhammer 40,000 universe. The first act is especially strong: tightly paced, full of combat, mystery, difficult choices, and meaningful consequences. The companion writing and character development remain the highlight throughout the entire game. Watching characters evolve through your decisions—and then building them into terrifyingly effective combat machines—is incredibly satisfying. The combat system starts dense, but once it clicks, it becomes one of the game’s greatest strengths. Creating ridiculous synergies, manipulating the turn economy, and watching a carefully built party dismantle encounters never stopped being fun. The game’s largest weakness is pacing. The Commorragh section is a great idea stretched across too much of an act, while Acts 4 and 5 feel overloaded with companion finales, political conflicts, DLC plots, colony issues, and cosmic revelations all competing for attention. Individual quests are often excellent, but the overall narrative becomes increasingly jumbled. The colony system is also more interesting in concept than execution. Raising Security, Efficiency, and Complacency sounds like it should make your empire increasingly self-sufficient, yet the Rogue Trader still has to personally resolve nearly every crisis. It often feels more like a project-unlock system than actual governance. Late-game itemization is another frustration. The game gives you some fantastic, build-defining equipment during the final stretch, when there are barely any encounters left in which to use it. Without New Game Plus, postgame exploration, or a persistent dynasty armory, many of the coolest rewards arrive just in time for the credits. Not every companion landed for me, either. Some became indispensable parts of my dynasty, while others felt mechanically redundant, tonally disconnected, or introduced too late to earn real investment. Despite those criticisms, I absolutely recommend it. I spent nearly 140 hours with this game because its world, companions, choices, and combat continually gave me reasons to care. It is messy, overstuffed, occasionally frustrating, and deeply memorable.
In the vein of Buldur's Gate 3. World is pretty immersive. Game play is fairly fun. Story is unique. 7.5/10.
Nice writing, amazing look, the characters are fine so far, but in the middle of the prologue, the game already is starting to lose me. I'm a truly old-school RPG fan, on computers going back to Ultima 2 (maybe even 1, I forgot). The system here is so incredibly, and unnecessarily, overengineered. It reminds me of why I stopped playing Pillars of Eternity despite its great story and writing. Only it's more extreme. You have multiple classes (archetypes) which split off into more sub-classes, all with their own abilities which depend on an endless list of interconnected formulas. At the end of these formulas, you maybe calculate "+1 damage." If you're the type who thinks delayed attacks are what's best about Elden Ring because then spending hours to master them allows you to gaslight the game, and enjoyed re-positioning your Chanter in Pillars at every turn, and rave about a "2-3-5-3-5-7" WoW rotation as what make retail a great game (not simply always shadowbolt!), it's probably your game. If you want a strategic game that manages to keep its mechanics on the more straightforward side, it might not be. Additionally, I'm not a fan of a game where every skill is only an RNG number. This is, obviously, fine for combat skills. However, for skill affecting dialogue and the strategy layer, I don't enjoy leveling Imperial Lore to 95% and then fail a skill check. Most RPGs have cut offs instead, say, this opens up at 60 lore. Here, except if you use your sparse level ups to get something to over 100 (negative modifiers apply) while ignoring everything else, you can always fail even when you're probably the most knowledgeable person in the sector. It leads to save scumming before dialogues, which i not remember having had to do ever. Final remark about leveling up. This is the most confusing level up system I've ever seen. I have no idea where my character is headed despite the UI showing it to me. And level ups appear so damn insignificant. First one was +10% of one skill (not that it matters given that you can anyway fail the skill check); and later ones give you +5 (not even a single point in classic RPGs!) of an attribute. I might drag myself back into giving the game another chance, but I'm sad.
One of the greatest Warhammer 40K experiences in a video game that I have ever played.
好玩爱玩!给黄皮子当牛做马!
Great RPG, especially for Wh40K fans. I have played it both on PC and Steamdeck. Performance could be a bit better on Steamdeck considering the mediocre visuals, but it's running well overall.