
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Most likely between $8.3M and $23.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 88% | approximately $13.8M |
| PlayStation | $49.99 | 92% | — |
| Xbox | $49.99 | 84% | — |
| Epic | $49.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is something magical about Warhammer 40,000 as a setting that has a way of hooking its claws into you and literally never letting you go. Rogue Trader truly is 40k at its strongest. I seldom feel this way about a game where it consumes almost all aspects of my life and I'm so glad I played this. 40k as a whole is far from beginner friendly, but Rogue Trader makes it accessible and genuinely fun to learn about. Of all the things I love about this game, I think its main strength lies with the writing and especially its character writing. But the art style is timeless too, and honestly really gorgeous as well. After a few characters played, I do wish we had more visual customization during character creation, but you can't win them all, I suppose. It compensates for its lack of visual distinction with the insane flexibility you have for builds and how ridiculously op you can get. Man i dont know I just love this game. It's cool that you can play coop too even though it's not true coop. Spectacular give me 14 of them right now. The Emperor protects.
Its good, but very buggy game with memory issues, and issues will bloat with every act you play. And expect softlocks, hardlocks, game breaking bugs, so prepare lots of save slots. It was always like that in owlcat games, but... On switch you at least get all existing and future dlc for free as apologies. As founder of pf2, rt and dh i don't advice to buy this game, we are beta testers here, even paying for console players, so thay can get full game, without season passes or any dlc.
Thank you for the Turkish language support.
Worst implementation of line of sight rules I've seen in any tactical rpg thus far. Enemies shooting through solid walls while you can't shoot back, happens in almost every other combat. I really tried to like the game and everything around it seems to be fine, but this is such a fundamental game mechanic that it simply cannot be ignored.
I am not very familiar with 40K lore, but this game does a really good job presenting it in a digestible way. The architypes all feel very unique and are fun in their own ways. Story seems very strong so far. Voice acting is surprisingly good. On the surface, character creation seems a little overwhelming... but it is not nearly as complicated as it seems, just slightly more complex than other similar CRPGs. One thing of note: if you are playing co-op, the host is in control and the others are along for the ride. Doesn't bother me personally, but I'm sure that will be a negative for someone.
отвратительный калл, ответы персонажей не соответствуют их мировоззрению, половина предметов не работает, описание не полное требуется просматривать отдельные проценты для понимания, в некоторых моментах использование скиллов просто стопорит персонажей без какого либо действия, не тестированный мусор, геймплея очень мало, в основном это просто горы текста из чата джипити, без длс на питомцов скорее всего любой человек умрет от скуки, из плюсов только атмосфера вархамера
I neat idea ultimately dragged down by RNG nonsense and tedious, slow battles that all feel the same. The abilities are uninteresting and the auto save is awful.
Надоело ждать исправление багов оп несколько месяце после dlc. Часть задуманных функций просто не работает - ты должен либо знать и этом заранее и подстраивать свои билды под это, либо играть неполноценными персами, либо тупо не играть после покупки dlc и ждать. Вот бы мы жили в мире где ты покупая не предзаказ, покупаешь готовый продукт, а не ждешь после покупки, когда его доделают
I would recommend this game to players who like punishment. The inventory system is a chore and the character progression is needlessly complex. And finally, the reason I'm going to the bother here, there's an inconceivably stupid difficulty spike after Chapter 1. Minor spoilers: You go from fighting hordes of Chaos cultists, including a Tzeentch Screamer and a Chaos Marine, both of which weren't particularly challenging, to fighting street gangs on Footfall, which will curbstomp you like you were nothing. Very frustrating, breaks the immersion of the game. Does no one play test their games anymore?
Can't play co-op without dysyncs every few minutes. Even during the turn-based battles which really shouldn't be hard to keep synchronized.