
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Most likely between $8.3M and $23.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 88% | approximately $13.8M |
| PlayStation | $49.99 | 92% | — |
| Xbox | $49.99 | 84% | — |
| Epic | $49.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed both Pathfinder games, solidly built on a complex system well implemented. I haven't made it past Act I in this game, it's a fantastic game, the gameplay is great, the battles are fun and can be interesting, but I cannot gel with WH40k, absolutely not my jam, and I tried really, [i]really[/i] hard to get into it, but it's just too silly and over-the-top for me, and it's just so unlikeable as a campaign setting that it just absolutely ruins the fun. If you like the WH40k setting you're gonna love this game.
阿贝拉德,帮我给这个游戏打好评并写下千字的赞美之词以表达冯·瓦兰修斯王朝的舰长对他的喜爱。 先说最大的优点:剧情。文本量很大,我第一次玩战锤系列的游戏,但是游戏里面把所有的东西都解释的很清楚所以理解起来也没有太大的困难。可入队的同伴的背景故事和个人任务都写的相当丰富且有深度,同伴之间的对话和关系也都很丰富且贴近他们的背景,并不是像质量效应那种外星人一家亲而是每个人在自己的立场上有自己的喜恶(我们两个豆芽被全船人嫌弃)。而且和同伴的对话选项会改变他们的性格进而影响他们面对命运的选择和他们的最终结局。同伴对主角的看法也会随着时间改变,比如婕依从一开始不信任主控编造身份到后面逐渐信任rt。另外海子哥恋爱线非常之美味啊,这也太纯爱了。还有伊莉耶特恋爱线,柏拉图太萌可惜我不小心给恋爱线搞断了。 故事中主角的每个选择都有它对应的分量,会影响后续的剧情和结局。甚至殖民地系统前面选择的东西在后面的殖民地剧情,和别的殖民地上的剧情都有呼应,真的有一种我是小皇帝我做的每一个决策都有人在执行和记录的感觉。探索地图的时候也能遇到很多剧情相关的伏笔和暗示。比如我第二章玩的时候碰到一个地堡,里面的人都被困死了而且地图探索信息说明和温斯特凯尔家族的人有关,然后第四章的时候又讲了温斯特凯尔发生了什么,正好可以它周边星球的探索结果对上。我一周目玩的主自由副教条,诺莫斯吞掉了星神,在结局cg能看到自己之前救过的人,交好的势力等等因为主角的选择走上了不同的命运。猫头鹰真的给很多支线都做了后续,结尾看到的时候相当惊喜。 其次就是美术,虽然人物建模一言难尽,但是立绘都非常之美丽。我第一眼看上阿洁塔就爱上了(可惜不让攻略)。地图美术和引导也做得很好,小地图可以直接右键走路真的很方便。 玩法上前期没有看攻略自主瞎捣鼓靠刺客小姐姐和白豆芽打远程打到第三章,感觉还挺好玩的。后面抄了一个阿洁塔bd和海因里希行刑人攻略就开始一键清图了。战斗玩法还是很有趣的,对于不想动脑子的人来说也有轮椅。(但是特工真的需要加强了吧后期完全没伤害)到了后期就有点厌倦了,总是一直在上buff,军官先上一大堆buff然后海因里希或者修女再叠一堆buff然后秒怪。上buff的时间比打的时间还长。 一些缺点:1.人物建模和演出不太行。尤其人物演出几乎就是没有,不说博得之门3感觉龙腾世纪系列的演出都要强很多很多。剧情写的很好但是由于不是全配音加上演出很少,看久了还是容易累。2.舰队打架很无聊。主要是船的机动性不太好,初始敌人又经常刷新的很远,打架时间经常是在等待来自四面八方的敌舰走到攻击范围里面。3.怪有点多,探索地区的时候几乎走两步就遇到一波怪。虽然对于玩了老生软游戏的人来说可以算见怪不怪了,不过还是希望新时代游戏都可以像博得之门3学习少一点无意义的遭遇战。 另外:猫头猫快吧dlc4吐出来!
Pretty sick
神作 喜欢crpg游戏的一定不要错过此游!
Ну Читать много но приятно 2 акт н 25 часу чтения всех записок и тд
20 hours in and I only left the ship once to go onto another ship. There's so much content, it's unbelievable. And it's been fun the entire time. The combat rewards playing smart so much. positioning and awareness are the most important things, and the diversity of abilities is just amazing. Genuinely, it's better than Baldur's Gate.
Great Game
gut
I havent real pretty much any piece of text related to the story on 1st play through but was still good enough to play through. Imma re play it with story and not just for the combat but damn its a lot of text.
可能是目前最好的战锤题材类游戏