
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Most likely between $8.3M and $23.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 88% | approximately $13.8M |
| PlayStation | $49.99 | 92% | — |
| Xbox | $49.99 | 84% | — |
| Epic | $49.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9999 meaningless 'cutscenes' that take away player control and camera 9999 load screens for the smallest conversations or map transitions bad LoS and cover that often times doesn't work intuitively tons of bugs and jank awful time wasting ship combat if you are not into 40k the writing is very quickly recognized as fan service in a lot of places that will make you roll your eyes. so much feels like unnecessary bloat. sometimes lines are voiced, sometimes they aren't. there are so, so many vastly superior crpgs out there including owlcats own pathfinder games. if you are not huge on the setting, why would you play this?
Took me 294 hours to complete the game with all the DLCs. At the end of this massive journey I feel completely satisfied with what I got. Everyone can nitpick the setting, the plot, the mechanics or whatever until the cows come home, but after the credits rolled I felt that this was an epic for me. I rarely finish videogames nowadays and this was one I really wanted to. Genuine heart-felt moments and laughs, I really grew to love some of the characters in my retinue, I never felt like I had to hurry with the plot and if I someday want to play this again, I have two other moral paths to play through and secret companions to discover that I didn't recruit on my first run. And this game has one of the best soundtracks in recent memory. If Dark Heresy provides more of this, I'm already sold.
I spent a lot of time in this game. While I enjoyed the DLC for Void Shadows (excellent NPC, great writing, excellent VA) and Lex Imperialis introduced some interesting mechanics, the game is a convoluted buggy mess and I'm tired of pretending like they don't exist simply because I WANT to like the game so much more than I actually do. I pre-ordered the game in hopes they would release a Midnight Isles procedural expansion where we can enjoy combat mechanics and test builds without the constant narrative loops being forced on us, but sadly, narrative loops and closed stories are the 'artistic' vision they pursued. The writers are called 'Owlmates' (I sh*t you not), and they consist of cosplayers, fanfic writers, streamers, and 'artists' who submit an application for corporate approval so they get early access to content before other gamers in exchange for their 'contributions'. Like a drip-flow of information leaked to an internal circle of elite members so they feel like special insiders. It's like a V.I.P. pass for some elite Digital Country Club. Any challenges to these people is met with a feral defensive ferocity that screams 'fragile pretentious ego' because they see it as an existential threat to their self appointed head-canon superiority. It eventually becomes the content they then turn around and sell to you, the gamer. It may seem a grandiose explanation of what in some groups has been normalized as 'industry standard practice', but a simple search will reveal many of the controversial and predatory business practices that Owlcat has been exposed for. Don't take my word for it, it's readily available until they can bury it deeper in the depths of the Algorithm with the assistance of curated articles from their Owlmates. While it appears on the surface its 'by gamers for gamers', its more like 'made by content creators who pat themselves on the back', than a community passion project. As soon as Owlcat stepped in and acted like the 'noble corp' discovering and uplifting 'hidden talented artists', they actually just established a content farm by people who are so desperate they're willing to exchange work for limited corporate sponsored recognition instead of a paycheck. Even their website is full of safely neutralized performative corporate jargon that will appeal to people they can prey upon, and eligible hosts for hyper-parasitism. How do I know this? They published a nearly unreadable article about how awesome their Owlmates are instead of actually communicating and being transparent with gamers who already pre-purchased their final DLC. They called it 'Celebrating Content creators', while ignoring customers that ask them why the last DLC sucked so bad and introduced so many bugs they haven't addressed. On their application for Owlmates, celebrating Owlmates is a list of perks for becoming one. No one will celebrate an Owlmate more than an Owlmate. Clearly publishing that article was more important than being transparent with their customer base who just want some answers about when the DLC is going to be released. Customers are getting bashed by the 'community' from within, because some of those people who are bashing are actually Owlmates. They're even bashing people that are confused why Owlcat was so loud and pushed so hard in advertising the Infinite Museon, that the sudden jarring silence on the final DLC has left them confused. They're shaming customers for asking for information after setting a strong precedence when they dare ask for an update. I stopped buying after Lex Imperialis, and even though I can't take back buying a copy for a friend or hyping this game up when it was released, I can certainly share my opinion and review here in hopes the right people can see it before they make a big mistake in paying for this. I wanted so badly to be wrong about these devs and the direction of this game. And I am so damn disappointed to be right. I'd also like to apologize to my friend whom I purchased a copy for. On hindsight, I'd give away my own digital copy if I could.....but only to someone I didn't like...... ......really, really didn't like.
Zdecydowanie jeden z lepszych cRPG. Nieoficjalne polskie spolszczenie naprawdę daję rade. Na Darling stanowi przyjemne wyzwanie.
Надоело ждать исправление багов оп несколько месяце после dlc. Часть задуманных функций просто не работает - ты должен либо знать и этом заранее и подстраивать свои билды под это, либо играть неполноценными персами, либо тупо не играть после покупки dlc и ждать. Вот бы мы жили в мире где ты покупая не предзаказ, покупаешь готовый продукт, а не ждешь после покупки, когда его доделают
I am not very familiar with 40K lore, but this game does a really good job presenting it in a digestible way. The architypes all feel very unique and are fun in their own ways. Story seems very strong so far. Voice acting is surprisingly good. On the surface, character creation seems a little overwhelming... but it is not nearly as complicated as it seems, just slightly more complex than other similar CRPGs. One thing of note: if you are playing co-op, the host is in control and the others are along for the ride. Doesn't bother me personally, but I'm sure that will be a negative for someone.
总领不能攻略是这个游戏最大的bug!
Its good, but very buggy game with memory issues, and issues will bloat with every act you play. And expect softlocks, hardlocks, game breaking bugs, so prepare lots of save slots. It was always like that in owlcat games, but... On switch you at least get all existing and future dlc for free as apologies. As founder of pf2, rt and dh i don't advice to buy this game, we are beta testers here, even paying for console players, so thay can get full game, without season passes or any dlc.
There is something magical about Warhammer 40,000 as a setting that has a way of hooking its claws into you and literally never letting you go. Rogue Trader truly is 40k at its strongest. I seldom feel this way about a game where it consumes almost all aspects of my life and I'm so glad I played this. 40k as a whole is far from beginner friendly, but Rogue Trader makes it accessible and genuinely fun to learn about. Of all the things I love about this game, I think its main strength lies with the writing and especially its character writing. But the art style is timeless too, and honestly really gorgeous as well. After a few characters played, I do wish we had more visual customization during character creation, but you can't win them all, I suppose. It compensates for its lack of visual distinction with the insane flexibility you have for builds and how ridiculously op you can get. Man i dont know I just love this game. It's cool that you can play coop too even though it's not true coop. Spectacular give me 14 of them right now. The Emperor protects.
I'm normally not into CRPG's but I'm enjoying this game a lot!