
War Robots is an online third-person 6v6 PvP shooter—we’re talking dozens of combat robots, hundreds of weapons combinations, and heated clan battles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
War Robots is the biggest shooter game about giant robots that fits into your pocket. Join epic PvP battles against rivals from all over the world and show them who’s the smartest, fastest, toughest pilot around! Prepare for surprise attacks, intricate tactical maneuvers and other tricks up enemies’ sleeves. Destroy! Capture! Upgrade! Become stronger — and prove yourself as the best mech commander in the War Robots online universe!
Good hunting, Commander!
Note: War Robots requires a stable internet connection for the best gameplay experience.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 30.9Kreviews | 60% | — | $0 |
| Free | 1.8Kratings | 78% | — | not modelled |
Engagement
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
донатна помойка
moann
I returned to War Robots because of the nostalgia and the fun I used to have, but unfortunately the game has become increasingly focused on monetization rather than fairness. After the latest update, weapons that I upgraded with real money were nerfed. My Liodari weapon's damage dropped from around 60,000 to 52,000, the Ammit weapon also had its damage and range reduced, and the Teht robot lost one of the abilities that made it worth investing in. Players should not pay for upgrades only to have their value reduced later. On top of that, I had approximately 18,000 Power Cells before the update, but now I have just over 6,000. Despite contacting support, my issues have not been resolved. I understand that game balance changes are sometimes necessary, but reducing the performance of items that players purchased and upgraded with real money without providing meaningful compensation is unfair and extremely disappointing. I hope the developers start valuing their players and restore trust by treating paying customers fairly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| Free | 318ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 725 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a fun game but a bit pay to win
垃圾游戏骗氪坑钱削弱一条龙服务从出生到火葬都给你弄好
This game was awsome back in the days and its still okay but as soon as you are lv15 you see that pay to win is pretty present and it kills the vibe. Like evry round i die because some guy with overleveld legendary weapons and mechs or of cousre titans then they are the kind of enemys you cant kill because they have a indestructable shield or can fly over the whole map and you cant even escape or seek shelter so pls fix the matchmaking or nerf pay to win.
нет баланса
100000000000 dedacated grinders vs 1 dude who got a pay cheque
deberian emparejar con niveles de fuerza y no por rango ya q algunos son mas fuertes que otros
the best game with battle robots
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 368 | 60% | Free | |
| $0 | 739 | 68% | Free | |
| $0 | 52 | 65% | Free | |
| $0 | 29.3K | 61% | Free |