
War Robots is an online third-person 6v6 PvP shooter—we’re talking dozens of combat robots, hundreds of weapons combinations, and heated clan battles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
War Robots is the biggest shooter game about giant robots that fits into your pocket. Join epic PvP battles against rivals from all over the world and show them who’s the smartest, fastest, toughest pilot around! Prepare for surprise attacks, intricate tactical maneuvers and other tricks up enemies’ sleeves. Destroy! Capture! Upgrade! Become stronger — and prove yourself as the best mech commander in the War Robots online universe!
Good hunting, Commander!
Note: War Robots requires a stable internet connection for the best gameplay experience.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
донатна помойка
moann
I returned to War Robots because of the nostalgia and the fun I used to have, but unfortunately the game has become increasingly focused on monetization rather than fairness. After the latest update, weapons that I upgraded with real money were nerfed. My Liodari weapon's damage dropped from around 60,000 to 52,000, the Ammit weapon also had its damage and range reduced, and the Teht robot lost one of the abilities that made it worth investing in. Players should not pay for upgrades only to have their value reduced later. On top of that, I had approximately 18,000 Power Cells before the update, but now I have just over 6,000. Despite contacting support, my issues have not been resolved. I understand that game balance changes are sometimes necessary, but reducing the performance of items that players purchased and upgraded with real money without providing meaningful compensation is unfair and extremely disappointing. I hope the developers start valuing their players and restore trust by treating paying customers fairly.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a fun game but a bit pay to win
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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