
Human Tanks - ALTeR is the much-awaited second installment of the War of the Human Tanks series, and sequel to War of the Human Tanks. This time you assume command of the enemy of the first game, the Royal Army, and fight back for all you hold dear!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An active-time(?) system strategy/tactics game. Somewhat similar to Battleship mixed with a tactics game. Gameplay:[list] [*] Deploy units on the grid (there is a deployment area, usually a small section on the bottom of the map). [*] You don't take turns: time passes until a unit is ready to go (units have a speed rating, faster units move more often than slower ones). [*] Select a ready unit, move them, then either scout (scan certain tiles to temporarily dispel fog of war) or attack (attack fogged tiles to brute force it and hope for the best). [*] Hope that the enemy doesn't see any of your units so yours survive until their next action. You can see when the enemy fires onto random tiles so you can figure out the general area they're at (unless they're something like an artillery unit that has very high range but low movement). [*] Make progress upwards, clearing enemy tanks as you encounter them. [*] Once you clear all the enemy command tanks you win (or lose if they destroy yours first). You earn currency used to build units/equipment (necessary to replace those you've lost) and develop new unit/equipment types. [/list] If you like/tolerate anime plots (or are fine using the skip text function) and like the tactics gameplay you should try the first game. This builds off the first one in world-story (though deals with mostly new characters) and in unit types available (here you can eventually [spoiler]create variant units of both factions, leading to twice as many available (though they're mostly similar). Also, there are new unit types.[/spoiler]). You should also be fine with grinding maps for currency if you want to unlock/use a lot of stuff (going through the 100+ maps is a kind of grind even though they aren't the same maps). You should also be fine with getting hit before you can even act (you can generally change that by seeing where they hit and adjusting where you deploy units but it means continual reloading). Other thoughts[list] [*] Warning: According to a guide, 'there is a way to irrevocably fail' at unlocking something (which is a pretty annoying mechanic). [*] Warning about grinding in your first playthrough: [spoiler]An enemy gets stronger the more units you've destroyed (cumulative throughout the whole campaign). It was a pretty big difficulty jump for my first playthrough.[/spoiler] [*] In the first game the story changes 'routes' if you lose certain maps (otherwise there are no choices). It's unfortunate that the mechanic isn't really used much here. [*] There are only ~10 campaign levels but 100+ standalone story-light (story is spaced out, starts out slow) levels. [*] If you're not aware: 'MSG Skip (m)' on the top menu only skips things you've read before but holding 'Ctrl' (or using scenario skip) skips everything. [*] It's a shame that you can't save mid-mission anymore. [*] There should be a way to counter or re-activate modules after they're disabled by an enemy control tank. [*] I wish you could remove units from the deployment list (temporarily hide them with the ability to show them again later) because the list can get cluttered with units you have but don't want to use at the moment. At least let you mark units as 'favorites' and filter everything else out. [*] I wish it mentioned prior to battle if there's an enemy control tank. Not being able to equip life insurance changes my deployment (losing a unit also loses all modules equipped!). [*] There should be a way to see pre-equipped module descriptions and their effects. For example, Line-Mon shows mediocre stats but the module 'Choko's Overhaul' makes it much stronger than it seems (6 speed/move instead of the 3 shown). [*] The icon for 'Shooting Area' should show the proper target squares for 1 & 2 instead of it always being completely filled out. They do it for the self-burst tanks (range 0) but not the others. [*] Red can be somewhat hard to see on orange. [*] Once I misclicked a Ludwig and somehow got a huge recon bug (something like 9 full columns of vision until its next turn). [/list]
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
by far the best of the 3 games since you have over 100 missions and can earn all bots
比一作多了些东西,双科技线+分歧(貌似1也有?)+富士树,值这多几块的价格。
Goog
돌격 인간전차 시리즈 중에서 가장 컨텐츠가 많은 본편이나 다름없는 시리즈
很日式的一个故事哈
An absolutely great game. It expands of the forumula established in the first game, without breaking or adding unnesesary mechanics. There are two side notes that should also be understood, first the branching story/multiple endings that the first game had is gone, the story is now one definitive story. The second note is that most of the gameplay and quite a bit of story happens in what could be considered to be the bonus dungeons, most of which unlocks after beating the "main" story. Still, this game is great if you liked the original War of the Human Tanks you will very much enjoy this game.
There's so much I could say about this game, but I'll try to keep it short. The gameplay is fairly straightforward. If you've played the first game, you know what you're getting yourself into; if not, it's still pretty easy to pick up. Grid / tile based strategic movement, Battleship-like firing, fog of war, time-based unit recharge rather than turn-based. Though I will say, once you get into the Great Cavern... they really step things up. Gonna take some mad strats to survive down there. Fairly extensive customization (and even more tanks!), though later in the game you'll encounter some checks to stop you from getting too overpowered and just nuking everything. The story is... well, it's actually pretty incredible. Well, okay, the main story is fairly standard stuff. But the NG+ side story, the Great Cavern, is amazing. Gets into the origins and motivations of the Human Tanks and is far more moving than I ever expected. Aaaand there's at least 6 or 7 times as many missions in there as in the main story. Art is the simple, sometimes blobby stuff you can see in the previews. But again, it actually manages to get better as you progress through the Cavern. You can find some pretty impressive, and unnerving, visuals as you go along. Soundtrack is as eclectic as ever. I don't know if there even is a genre for the sorta stuff you'll hear. Very fitting sound design though. Ah, as a last note, you don't have to have played the first game to enjoy this. It just fills in a few details, and leads to some neat inferences as to the lore, if you happen to know when the game is calling back to the first one's characters. ....and Heshiko Mk III is an absolute beast.
Art looks good Fun story Makes you use Strategy Nice music The great cavern mode is long and rewarding This game gives me mixed feelings about cats
I like girls and I also like tanks, Why wouldn't i get this game ?
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