
Wanted Corp is a top-down action game in which you play as two intergalactic bounty hunters with different powers. Play solo or with a friend, locally or on-line and team up to survive! The hunt is on!
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Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Reviews
// Wanted Corp. TWIN STICK Isometric What a bummer... no reason two controllers wouldn't work with Steam Input... other than the game seems to have literally locked out the controller for the 2nd player! HELP! I guess I'll return the game. Bummer. Game had great potential.
turd alert
Wanted Corp. is a compact, arcade-styled action game that leans heavily on cooperative play and constant combat pressure to define its identity. Developed and published by Eko Software, the game places players in the roles of two interstellar bounty hunters operating on a hostile alien planet filled with escaped criminals, dangerous wildlife, and mechanized threats. Its design philosophy is immediately clear: fast encounters, simple objectives, and an emphasis on moment-to-moment action rather than deep narrative or complex systems. The core premise revolves around bounty hunting, with players tasked with tracking down and subduing fugitives across a series of missions. The game can be played solo or cooperatively, but it is clearly structured with two players in mind. Each of the two protagonists brings a distinct playstyle to the table. One character focuses on conventional firepower, relying on guns, explosives, and straightforward damage output, while the other uses psychic abilities that emphasize crowd control and area effects. This asymmetry is one of the game’s more interesting ideas, encouraging coordination and complementary tactics when played in co-op. Combat is relentless and often chaotic. Enemies frequently attack from multiple directions, forcing players to stay in constant motion while managing incoming fire and positioning themselves effectively. In addition to defeating enemies outright, the game introduces a capture mechanic that allows players to subdue targets alive for greater rewards. While this adds a layer of risk-reward decision-making, the intensity of battles often makes capturing enemies feel awkward, as attempting non-lethal takedowns in crowded encounters can expose players to unnecessary danger. Progression is handled through currency earned during missions, which can be spent on weapons and upgrades. This system provides a steady sense of advancement, but it rarely alters how the game fundamentally plays. New weapons tend to increase efficiency rather than introduce radically different strategies, and upgrades mostly enhance survivability or damage output. As a result, the gameplay loop remains largely unchanged from start to finish, which can lead to repetition once players become familiar with enemy patterns and mission structures. Level design offers visual variety but limited mechanical diversity. Missions take place across different environments, such as jungles, industrial zones, and alien landscapes, yet objectives and enemy behaviors remain largely consistent. This repetition reinforces the arcade feel of the experience but also limits its long-term appeal. There are few surprises or evolving challenges beyond higher enemy density and tougher foes, which may leave players craving more varied encounters over extended play sessions. The cooperative aspect is where Wanted Corp. feels most engaging. Playing with a friend allows each player to specialize in their character’s strengths, creating moments where crowd control and firepower work in tandem to manage overwhelming odds. In contrast, solo play relies on an AI-controlled partner, which can feel unreliable and occasionally frustrating during intense moments. This disparity makes co-op the clearly preferred way to experience the game and highlights its focus as a shared action title rather than a solo-focused adventure. Visually, the game adopts a clean but unremarkable isometric presentation. Character models, effects, and environments are functional and readable, ensuring clarity during hectic combat, but they lack distinctive flair. Sound design and music support the action adequately without standing out, reinforcing the arcade atmosphere rather than contributing strong personality or mood. Dialogue and narrative elements are minimal, serving more as flavor than as meaningful storytelling. Overall, Wanted Corp. is a straightforward top-down shooter that delivers quick bursts of action and cooperative fun but struggles to sustain interest over longer periods. Its strengths lie in character asymmetry, accessible controls, and the satisfaction of surviving dense enemy swarms with a partner. However, repetitive mission design, shallow progression, and limited mechanical evolution prevent it from standing out among stronger entries in the genre. For players looking for a short, co-op-focused action experience with minimal commitment, it can provide enjoyable sessions, but those seeking depth, variety, or long-term engagement may find its appeal fades relatively quickly. Rating: 5/10
Tolles Spiel, macht Laune mit Tastatur und Maus, mit Controllern leider weniger.
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