
Capture stunning moments with your trusty camera and immerse yourself in a soothing, zen-inspired world that calms your mind and eases anxiety.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Features
No timers, no crafting, and no pressure. Just wander and capture photos at your own pace.
Explore a stunning world crafted from real 360-degree photographs.
Relaxing and uplifting soundscape that transports you to serenity and coziness.
Experience a full day cycle as the landscape gracefully transforms from dawn to dusk and into night.
Genres
Stats
Languages: English
Engagement
Reviews
Интересная игра!
Поиграв недолго, с уверенностью могу сказать - хорошая и успокаивающая игра. На данный момент 7/10. Рекомендую. И, всё же отличная игра!
nice
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Simple and Relaxing
蠻有趣的一個攝影小品
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
"Wanderness" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Wanderness" is a software application that presents a poorly made art exhibition. This is just a short exhibition of a small collection of 360 degree photos. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local photo/art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
Bom mais pouco interativo 3 estrela ta bom...
Está buenardo!!!!
É bem parado e sem graça. As paisagens são repetitivas, as fotos ficam todas iguais e não tem nada que motive a continuar jogando.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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