
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Most likely between $10M and $28.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 95% | approximately $16.7M |
| PlayStation | $34.99 | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其实游戏本身不错,但是对不喜欢看攻略的玩家太不友好了,这游戏真的容错太低。我可以接受完美结局需要很多前置,但是我不能接受这些前置触发的时机毫无提示,逻辑不明。在我已经比较细致的地毯式探图的前提下,仍然会因为时间点不对的问题而错过剧情,让人无法接受。我是很讨厌强迫看攻略才能走出完美结局的游戏,可能有人会说这个游戏就是需要多周目才能完整体验的游戏,但是不只是必须开二周目的问题,如果不看攻略,二周目依然很难一次性全部完美剧情。特别讨厌看攻略,特别是这种剧情主导的游戏,看攻略会完全毁掉游戏带来的新鲜感。
1 playthrough, 83 hours, and many MANY choices later Wandering Sword has become one of my favorite RPGs. There are so many outcomes and choices to so many things, it's truly a shining example of player agency. 9.5/10. Yaoyao best girl.
Fantastic JRPG with a unique Wuxia setting. The story is really good all around and even gets quite touching at some parts. My personal favourite storyline in the game is the Nanjiang storyline with Bai Weiyi and the Snowlock Tribe. [spoiler] This storyline shows the clash of ideals between the main character Yuwen Yi and Bai Weiyi and is executed quite nicely in my opinion. [/spoiler] There are also quite a lot companions that you will meet throughout the game that have varying recruitment conditions so a guide is a must to avoid missing them completely. These companions also have their own companion quests to flesh out their backstories and motivations. Almost all the companions also have plot relevance with the exception of a few companions. My favourite companion is Xun Yaoyao, the wronged actress with a great romance. I love the 2.5D artstyle of the game. It really suits the Wuxia aesthetic with the backgrounds. On the gameplay side, the UI of the game is quite poor, with no way to upgrade all companions quickly and instead going 1 by 1. Even with this flaw, there is a large variety of skills which allow for quite unique builds depending on the player. The actual battles is generally left on auto due to the fact there are so many of them. On the musical side, its generally quite good, but the overworld track is quite repetitve IMO. I would highly recommend Wandering Sword if you are at all interested in the Wuxia/Murim genre.
You need a companion walkthrough otherwise it's really to miss out on companions. Do a side quest too late? you're locked out of that companion Choose the wrong response? you're locked out of that companion. Didn't bring the right companions for a certain quest? locked out of the best ending. Don't have the right amount of affection? Locked out of companion. There's no hints on how to proceed, which makes this a frustrating experience. You don't feel free to undertake quests in any order; doing so potentially locks you out of content. It feels so restrictive when you don't feel safe exploring stuff, and feel pressured to do every side quest for fear of missing out on content, have to refer to a guide for companions, or refer to a guide on when it is the best time to do the dlc content. How do the devs think that playing like this is fun? There are games with multiple endings, e.g witcher 3, but games like these don't lock me out of the content, respect my time, allow me the freedom to do whatever I wish. I can't say the same for this game. To make it worse, the game is half translated. The conversations are in english, but the ui is missing some english translations. This is not the way you want to market to a global audience. You'll probably have to play the game multiple times to get all the missables, but the game isn't interesting enough for multiple playthroughs.
The game is just so good I don't know where to begin... I've gotta be on my 6th playthrough by now or something. 6 playthroughs, and by the way, I discover something new EVERY. SINGLE. TIME. Some random things that are just fabulous about Wandering Sword: 1. THE CHARACTER ART HELLO??? 2. The fact that new updates and DLC just keep coming out 3. The music oh my lands 4. WEI HUO 5. Stunning visuals and pixel scenery 6. YAN WEIHUAN 7. There is soooo much story and plot content that I sometimes get lost in the sauce but I LOVE that, because I'd rather have too much story than too little, without a doubt 8. DID I MENTION HUO AND WEIHUAN Just get the game yall
剑出鞘,恩怨了,谁笑
一坨屎 前期是很有趣的,到了北地和南疆之后就明显感觉这作品没打磨好,主线做的比支线无聊。 还有就是玩家数值膨胀得太快了,这会和剧情产生割裂感。在没刻意刷属性的情况下,只是做满支线,我在恶人谷那里境界就到了所向披靡,切磋也能随便打清虚道长,但是剧情里我却是一直受挫,这使得代入感荡然无存。 还有炼丹和锻造制衣烹饪,这些副职基本没什么作用,丹药属性太低,烹饪制衣锻造不如切磋抢物品。 最让我厌烦的是主角性格过于伟光正,而且过于无脑。就拿南疆剧情来说,宁国压迫南疆,收高赋税并且抢占资源,兵祸一脉为此革命是合情合理的,但是主角却说兵祸一脉应该归顺宁国并不说任何原因,我玩到这段剧情和吃了屎一样恶心,该给玩家选择路线的时候制作组在干嘛?
[h3] 一份需要说明书才能玩完的江湖[/h3] 一周目通关,四十多小时游戏时长。刚入坑那阵子是真的喜欢,武当拜师、下山闯荡,见山就爬见人就搭话,那种自由散漫的武侠感,让我以为挖到了国产武侠RPG的宝藏。那会儿我连攻略都没搜过,觉得江湖就该自己一步步逛出来。 玩到中段才发现大量核心内容——关键队友、顶级武学、任务道具——全藏在犄角旮旯的支线里。触发条件苛刻,窗口期极短,错过就永久消失,游戏全程没有任何提示。我直接关掉玩了一半的存档重开,从此踏上了一步一存档、反复读档的路。 [b]那我到底是在玩游戏,还是在程序化走流程?[/b] 到后期我已经彻底不想探索了。地图上的宝箱、采集点看都不想看,满脑子只想赶紧推完主线看结局。前期有多享受探索,后期就有多心累。探索的热情,全被“怕错过”的焦虑磨光了。 平心而论,游戏的武侠味、人物剧情和武学系统都很扎实。但它对认真玩的玩家太不友好:你越投入,越容易因为一次没提示的错过,赔上几个小时的进度。 最后给后来人一句忠告:想全收集,开局就抱好最新最全的攻略;想休闲玩,做好错过大半内容的心理准备。 [b]前期是江湖,后期是考勤。[/b]
究极恶心,南疆线所有能加娜乌和顾思归的剧情节点全都不加好感,娜乌从进南疆65好感开始一直到景陇之约都没加过,直接导致白惟一救不了,乘君传承一周目锁死拿不了,甚至想查是哪段剧情出了问题都差不了,回档了15个小时到霹雳门支线去打完美,童安40好感依旧没触发告知叛徒的剧情,白锦偷书也触发不了,全队友全在队,除了叶飞错过出关节点没法招募,要是回去补救叶飞招募又得回档20小时,还不一定能解决剧情触发问题,一下就不想玩了。 只能说如果能忍受在线性rpg游戏里花几十小时一周目开多周目刷全解锁,或者能忍受回档数十小时查找一个关键剧情节点的补救,推荐玩这游戏,否则建议别折磨自己。个人感觉真不如2023年底刚买的时候,虽然剧情少结局仓促但玩的开心,能通宵推剧情搞探索,现在各种剧情触发条件都搞的太苛刻,一个节点选错就废几十小时的功夫甚至一整个周目的档都废掉,玩的心累,为我浪费的50小时默哀。
Must be the best RPG I played in a long time. Story and characters are very interesting. Would prefer to have a choice in which sect to join, but its difficult to narrate, so I get it. The gameplay and progression are also very interesting, no handholding (played on Normal) and due to the difficulty, you sometimes need to take advantage of a temporary companions from other questlines, which is a great design decision. There is a lot of attention to detail with characters, locations and quests. Makes me nostalgic, I remember playing KOTOR 1 and 2 with same enthusiasm (Peragus doesn't count). 9/10 small bugs and is a little grindy, which with cultivation simulators might be actually the point, so doesn't impact my score.