
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Most likely between $10M and $28.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 95% | approximately $16.7M |
| PlayStation | $34.99 | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.56 on Steam · Ukraine (−54%). Compare 16 prices in 15 markets →
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
还行,中规中矩,不至于多惊艳 但是吕仙儿新服装是真的好看吧!
震撼
good
无愧己心,不负侠名
剧情夯爆了
[h1] 做了一场武侠梦 [/h1] 看场电影的钱,提供了100小时,至少2个周目的沉浸式深度游玩,还要什么自行车。 工作室在战斗系统上面做出了创新,在装备系统和生活系统上面也下了很大功夫。 美中不足的个人感觉有两点,一是二周目战力系统崩了,要么太难了坐牢,要么继承传承一路碾压;二是在剧情方面,老主线收尾的时候明显比新主线在叙事性上更加充实,紧凑一些。但是新主线加入了很多具有魅力的人物,建议工作室在剧情上动动脑筋,使得新主线收尾的剧情更加完整一点,其实适当加入一点点回忆的部分来完善剧情即可。(比如说玉华是被迦魔给引诱了,才酿成了天山惨剧;方丈大师洞察了这点,才和师弟策划了20年的诛魔布局) 最后一点我还是很期待工作室的下一部作品的,继续讲好我们中国的武侠故事。如果工作室想圈钱的话,建议用IP做个武侠手游,开发难度应该比你们打磨单机要小。如果要出2的话个人有两个思路:一是讲宇文逸成立天机宫之后,稳定渊国和老外的故事;二则是换主角换系统,保持原背景开发个自由度更高的武侠沙盒游戏。期待下一部作品!
好玩爱玩
欧阳雪这号人到底是来干嘛的,买心法送的吗
666