
Adorable sushi race at full speed in a training × racing game! Become a sushi chef, craft unique toppings, and enter your trained sushi into races. Don't forget to cheer on your sushi during the race. Win the prestigious S1 Cup championship, and become a top-tier sushi chef!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a sushi chef apprentice, you'll make sushi, train it , and compete in races. Win races, use the prize money to make even faster sushi and train harder, aiming for victory in the ultimate “S1” Cup!
No matter how painstakingly crafted the sushi may be, once eaten, it's an instant defeat. It heads straight for the customer's stomach and never comes back.
Each sushi topping has different performance characteristics. How well you've mastered making that particular topping also affects its performance. Use training to perfect your ideal sushi. However, since sushi is a perishable item, its performance degrades after each race.
During the race, all you can do is “cheer on” the sushi to boost it. You can escape chopsticks by using boost, but the sushi race isn't that easy—you won't win just by doing that. Sometimes you'll need to take risks and use boost to overtake rivals.
Some sushi toppings possess unique skills. For example, Flounder can dive to dodge chopsticks in an emergency without using boost, while Sea Urchin can use its spines to knock rivals away. There are over 40 different skills, some of which can be learned through training.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−20% | 154reviews | 93% | — | $20.9K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its cute, its good for a couple gaming sessions, its only a few bucks. what more could you ask
It was fun till i got to the salmon derby. It's literally just luck i played the race over and over for hours most of my time is that salmon race. Since all the racers are salmon the order is always going to be salmon and there are many things to bump into on the track so u cant even accelerate to dodge it and your stats dont matter either going to fast actually makes it so ur the first on sniped. God forbid u get stuck behind anything when the chopsticks are nearby. Its very frustrating and badly designed there is no skill just luck only 2 times i actually even got to cross the finish line and i didnt get first cuz i had to go so slow even though my lvl 5 salmon sushi which shows u just how much i tried this to get salmon to lvl 5 shouldve easily been able to win at this point and had very good rating on the race.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
おなじみのネタがエッホ エッホと走る姿は超~~~~~~~~~~~かわいい いなりの皮をデコイとして活用する寿司ゲーは後にも先にもこれだけだろう🍣 寿司ガチャとか、ネタを寿司下駄に並べるだけのモードとかほしくなる
全成就打卡,虽然后期有点枯燥,但是寿司太可爱了
自動レース系ゲームはぜんぶおもしろい
[h1]これはダービーではない、寿司による生存競争だ[/h1] 最後までやってもはや燃え尽きたレベルで面白かった。〆サバ、かっぱ、大トロ使えば全クリ出来る。 そこから実績取るのはちと酷。結構嘆いた。 まあ攻略の足しになればと思ってスキル最強編成を紹介。 お茶:〆サバのスキル。強い。根性による応援リチャージに関係なくチャージが出来る神スキル。 ずっと一周:なんか別の名前あったけどコレで通じる(多分)。ラップ数に関係なくずっと一週目になるとんでもスキル。ついでに腐るのも止めてくれ・・・ 保険:一週目のみに発動する取られなくなるスキル。上のスキルと併用すればえーいえんに取られなくなる。(現実は)そんなことがあろうはずがございませんだけど本当。 逃げ、差し:基本的にこの二つを持ってるのが理想。加速取れない時の加速要員。 ハート:周りの寿司を寄せるスキル。なんか他に名前があった。加速しすぎた時用の急ブレーキ(ただし周りに寿司がいないと詰む) ~好き:魚と野菜があるけどレア度が高すぎて買えない。寿司の視界に条件の寿司がいれば早くなるけど、一位の景色にそんなものは無いのであればいいんじゃない?程度。 [h2]いくら、しっぽ、魚雷:悪。[/h2] それでは楽しい寿司ライフを!!
马娘寿司版,让人很饿,很想吃寿司!我是金枪鱼精通的大师! 但是为什么已经打通三文鱼秀场,但是没有解锁鱼子寿司?这真的很让人困惑,bug吗
可愛い
[h3]寿司は走るし育てて応援するものだったんだ[/h3] カリフォルニアロールを寿司と呼ぶにはいささかの抵抗感がありますが、世界的に広義の意味では寿司。 カリフォルニア以外にもフィラデルフィアとかシナロアとかもあるし、手巻きや恵方巻だって寿司だし、炙ったものだってある。 だから、こんなゲームがあったっていい。 寿司の素材を取ったり握ったり、人を中心にしたゲームが多い中、寿司そのものを中心に据えて違うジャンルにしたところが新しいなと思いました。 足は速ければ速いほうがいい、鮮度とは逆の考え方も好きです。 よく考えると 箸から逃げると売上につながらないけどええんか?とか いなりかわいいけど、揚げはどうやって再生してんだ?とか あるけど江戸っ子は気にしない。 プレイヤーの名前入れるけど「よし!今日からタイショーな!」という感じも江戸っ子ぽくていい。 食べるほうは〆さばが好きなんですが、このゲームではいなり一番かわいいかなと。 全部のネタがかわいいグラフィックだし、アイテムでデコれてNPCと差別化できるのもよいです。 かわいいだけかと思いきや、スキルや育てる方向性、レース中のスキル使用タイミングだったり、プレイヤーもただ見てるだけではないです。 ステータスA~A+くらいの〆さばを育てたんですが、実績コンプのために泣く泣く店を開き直しました。 最初からコンプを狙うなら目移りせずコーンやその上位ネタへと進めると吉。 寿司だけにネタ系ゲームに見えますが、かわいいながらもシビアな部分もあるし、お値段以上に楽しめたかなと思います。
Incredibly simple and fun game. A lot of gameplay depends on luck along with builds and pattern memorisation. Simple to get in and easy to end. No convoluted build manuals no complex tutorials, just brute force majority of it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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