
Vzerthos is a 2D isometric old-school techno-fantasy styled Top-Down Shooter. Player's arsenal includes skills of the Thunder God's heir and three types of guns - use them to slice and dice, burn and blow up your enemies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Обычно к моно разработчикам требования у меня невысоки, тем более RPG про очередное спасение принцессы давно набило оскомину. Но Станислав DarkDes Филиппов приятно удивил. Пусть сюжет про потерявшего силу бога грома не литературный шедевр, а бодрая музыка быстро приедается, зато все остальные компоненты очень даже. Начну с главного: у Vzerthos очень быстрый темп геймплея, что позволяет создавать кучу интересных ситуаций. Радует обилие разнообразного вооружения, есть места где нужно подумать. Очень много спрятанных секретов. Мне даже показалось, что первые уровни реально делались более продуманными, потому что ближе к концу на картах существенно меньше становится интересностей. В игре неплохие боссы, кроме последней и интересные способности у нашего бога. В общем очень даже неплохо, оценим в 7.0.
Vzerthos: Heir of Thunder is an indie action game that embraces the aesthetic and spirit of the late 1990s and early 2000s, where design ambition and simplicity coexisted in strange harmony. Developed and published by DarkDes Labs, it positions itself somewhere between a top-down shooter and a light hack-and-slash adventure, blending elements of fantasy and technology into a world of dark castles, mystical energy, and gods stripped of their power. The story follows Vzerthos, the heir of the Thunder God, as he embarks on a quest to rescue the kidnapped Princess Se’Vera and reclaim his stolen divine strength. Though the narrative is minimalist and more a framing device than a complex plot, it captures the spirit of a bygone era of game storytelling—simple heroics tinged with mythic grandeur and an atmosphere of mysterious otherworldliness. From a gameplay standpoint, Vzerthos: Heir of Thunder operates as a focused, skill-driven experience rather than a deep RPG. Played from an isometric perspective, it encourages players to balance melee and ranged combat across labyrinthine stages filled with traps, secrets, and enemies. The player wields a variety of weapons infused with elemental energy—bolts of lightning, energy flails, and arcane projectiles—all of which draw upon the power that defines the game’s title. Combat feels deliberate, demanding attention to positioning and timing rather than reflex alone. Movement and attack rhythms carry a sense of weight, evoking old-school precision shooters and action RPGs like Crusader: No Remorse or the earliest Diablo entries. Despite its brevity, the game’s level design rewards exploration: secret rooms hide upgrades, extra gold, or hidden lore that contribute to both challenge and atmosphere. These moments of discovery give the game a touch of adventure beyond its immediate combat focus. One of the most striking aspects of Vzerthos is its presentation. The developers employ a visual style built on pre-rendered low-poly models and hand-drawn assets, creating a hybrid look that straddles nostalgia and novelty. The environments—ancient corridors, catacombs, and laboratories brimming with mechanical and magical energy—feel textured and alive despite the limited resolution. The perspective, reminiscent of early PC isometric shooters, reinforces the sensation of exploring a world at once mechanical and mythical. Accompanying the visuals is a pulsing techno-fantasy soundtrack that drives the action with determination. The music’s electronic beats merge with percussive fantasy undertones, sustaining momentum even in the game’s slower exploration segments. Sound effects are crisp and punchy, emphasizing the impact of lightning strikes, weapon swings, and explosions. Together, these artistic decisions give Vzerthos a distinct identity, one that pays homage to retro design without being derivative. Yet the game’s ambition occasionally exceeds its execution. The controls, while functional, can feel stiff at times, and certain encounters demand a level of precision that the interface doesn’t always support smoothly. Aiming with ranged weapons, particularly when surrounded, can be unwieldy, and there are moments where the isometric perspective makes spatial judgment difficult. These frustrations are compounded by a few technical quirks, such as unscaled menus or awkward collision detection, which occasionally break immersion. However, the game’s short runtime—generally between three and five hours—ensures that these flaws never overstay their welcome. Instead, they become part of the challenge and character, an echo of the era the developers clearly sought to emulate. Vzerthos: Heir of Thunder ultimately thrives on its atmosphere and sincerity. It does not try to reinvent the genre or compete with modern, big-budget titles; instead, it carves out its niche by offering a compact, intense, and stylistically cohesive experience. Every element, from the art design to the structure of the levels, is crafted with a clear appreciation for classic gaming principles. It rewards players who value exploration, who enjoy piecing together secrets, and who take pleasure in mastering a simple but finely tuned combat system. The sense of progression—gaining new weapons, uncovering hidden paths, and confronting increasingly formidable bosses—maintains momentum even when the mechanics are stripped to their essentials. Though its limitations are evident, Vzerthos carries an undeniable charm born of authenticity. It is a reminder that smaller, contained adventures can still evoke wonder and satisfaction when guided by strong artistic intent. The game’s retro feel is not merely nostalgic window dressing; it informs the tone, pacing, and texture of the experience. For players who grew up on early isometric action games or who crave a concise burst of old-school adventure with modern sensibilities, Vzerthos: Heir of Thunder stands as a modest but memorable gem. It may be short and rough around the edges, but within those boundaries lies a labor of love—one that channels the energy of thunder itself into a crackling, electrifying slice of indie craftsmanship. Rating: 6/10
If you're a fan of old-school hack-and-slash games, Vzerthos: The Heir of Thunder delivers a solid dose of retro-inspired action. The 2D isometric visuals, blending pre-rendered low-poly models with hand-drawn art, give it a unique techno-fantasy vibe. The gameplay is fast-paced and satisfying, letting you slice, dice, and blast enemies with a mix of the Thunder God's heir skills and three types of guns. It’s straightforward, chaotic fun—perfect for diving into over a weekend. What really stands out is the creative choice to tell the story through comic-style cutscenes. These short, stylized panels add a lot of personality and charm, making the tale of rescuing Princess Se'Vera from the evil Baron Vakhzon feel like a quirky graphic novel. It’s a refreshing break from the usual walls of text or lengthy cinematics in other games. That said, the story itself can be a bit confusing. The game throws you into the action with minimal explanation, and the comic cutscenes, while cool, don’t always clarify what’s going on. I found myself piecing together the plot more than I’d like, which made the narrative feel a bit disjointed. A little more context or clearer storytelling could’ve elevated the experience. Overall, Vzerthos is a fun, no-frills hack-and-slash adventure that’s great for a weekend of mindless enemy-blasting. It’s not perfect, and the story could use more clarity, but if you’re in the mood for some retro action with a creative twist, it’s worth checking out. Just don’t expect a deep or crystal-clear narrative.
Spiel als Steamgutschein bekommen. Ein altes, russisches Spiel, was jedoch vom Gameplay her heute noch überzeugen kann. Die Story ist gradlinig und verständlich und es dauert auch nicht lange, das Spiel durchzuspielen. Klassisches altes Wochenendspiel. [b]Story:[/b] 4/10 [b]Spielmechanik:[/b] 3/10 [b]Atmosphäre:[/b] 3/10 [b]Grafik:[/b] 1/10 [b]Errungenschaften[/b]: 6/10 [b][i]Gesamtwertung:[/i][/b] 4/10 Rostfleck
So, first of all I have to do a big, big mea culpa because I'm coming super late posting this: I played this game in 2019, then posted a positive feedback in its forum, also I promised a positive review back then, but I unfortunately forgot to post it, so: sorry @DarkDes! Vzerthos: Heir of Thunder is a really good indie game that scratches that Diablo I/Nox need I always had since my teen age. Well built dungeons with plenty of secret rooms and enemies to fight with a good array of skills, all RPG elements are simple but effective. Probably newer generations of players might complain about a lot of things but, for me that happened to be there when the whole isometric RPG era came alive, this game hit the old action/rpg mark so well that I felt a pang of nostalgia while playing it. It has to be said that Vzerthos is a pretty short game, but it leaves you willing for more and more! Stumbling on a new update today 11/07/2022 brought back to me the hope DarkDes will develop new chapters of this well made, little game. That said if you, like me, always crave about this genre, buy Vzerthos and enjoy it as I did: even if a bit short, the cheap price definitely makes up for it!
Pretty short actually, I expected way more. Can be easily finished in 2-3 evenings, with some achievement grind, which will take ~12 hours, since 1kk gold takes 2-3 full runs to gather that much. No bugs or glitches that I noticed, besides eating way more than it should've, looking like Diablo 2 pretty much. All of that was still pretty good, and with 90% disc cheaper than half a pizza slice, and way more fun.
Top, oh yeahh great game.
Una idea curiosa. Recorres mazmorras al estilo Diablo, con gráficos de Ultima Online, a la velocidad de Doom y con el estilo de Zelda. La jugabilidad (movimiento, ataque, etc.) es limpia y fluida, limitada por una barra de energía muy estricta (aplicada exclusivamente al ataque) y dificultada por el peligro que suponen los ríos de lava y las trampas (recorrí sin cuidado un pasillo cuyo suelo está repleto de trampas que acabaron por empalarme). Las zonas se encuentran oscuras y vas visualizándolas a medida que avanzas, rellenando a la vez el mapa. Hay rompecabezas sencillos cuya dificultad va aumentando ligeramente. Los enemigos son difíciles de matar, a menos claro que sepas valerte de la altísima velocidad del personaje. La novela visual no es de una calidad notable, pero es muy leve y la parte jugable hace olvidarla de inmediato. Iré actualizando la reseña a medida que lo juegue
Eigentlich ein sehr schönes Spiel für den Preis. Es ist relativ einfach gibt aber viele Secrets also eine menge zum suchen und finden. Einziges Problem weshalb ich einen Daumen runter gebe ist das es nur eine sehr geringe Chance gibt den letzten erfolg zu bekommen da das Spiel oft einen Error bekommt sobald man Fertigkeiten und Normalen Angriff benutzt sehr schade darum.
А
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